Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Maneater as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Maneater
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Gaming Flashback: SimCityGaming Flashback: SimCity
SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
Episode 287: Dead CatsEpisode 287: Dead Cats
This week’s Gaming Podcast is chock full of news and reader feedback. Rather than do a Gaming Flashback, a conversation about the middling sales of the PlayStation Vita is discussed, while Paul is anxiously looking for a black Wii U so he can play Epic Mickey 2. We also hand out the indie game prizes to our two winners.
This week’s news includes:
- Star Citizen hits $4.5M stretch goal, biggest crowd fundraiser ever
- Black Ops 2 1.03 patch doesn’t fix server issues
- Deus Ex: Human Revolution film director tabbed
- Spector: Epic Mickey 2 takes “choice and consequence to new levels“
This week’s Question of the Week: What was the best game you ever played that cost less than $5?
In addition, this is the two days of Kickstarter funding. Help the TD Gaming Podcast with its Kickstarter fundraising.

Episode 315: Titanfall T-Shirt Contest ContinuesEpisode 315: Titanfall T-Shirt Contest Continues
This week’s podcast is fairly heavy on the Xbox One news, but at least it makes for a themed podcast. Jordan expresses his fears at controllers that look at you, while QWOP and Surgeon Simulator 2013 are discussed.
This week’s news includes:
- PS4 did have always on DRM, camera, but Sony changed it at E3
- Report: Xbox One’s capabilities better than Microsoft expected
- Report: Xbox One will be able to run Windows 8 apps
- Xbox One getting Unity support to aid indie developers
- Half-Life 3 rumors squashed by Surgeon Simulator 2013 dev
- Star Citizen asset cost for ships “anywhere from $35,000 to $150,000”
The “Win a Titanfall T-shirt” contest continues. Merely answer, “What game at E3 impressed you the most?” to enter to win a large size tee.
