Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Maneater as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Maneater
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Episode 323: What Is Nintendo Thinking?Episode 323: What Is Nintendo Thinking?
Jonah Falcon and Jordan Lund discuss PAX Prime 2013, then delve into this week’s news, Listener Feedback, and discuss the 1990’s developer Psygnosis.
The news this week includes:
- Nintendo announces 2DS, Wii U price drop
- Inafune “fought hard” for risk taking at Capcom, creators must be “willing to fail”
- Godus beta to hit Steam Early Access on 13th September
- Diablo III‘s new loot system to “cut the legs out” from the auction house
- Bethesda wants The Elder Scrolls Online available to non-Xbox Live subscribers
The Question of the Week: “How many times have you purchased a new form factor of a console you already owned?”
Gaming Flashback: SimCityGaming Flashback: SimCity
SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
Episode 694: Baldur’s StarfieldEpisode 694: Baldur’s Starfield
As Starfield readies its launch, Baldur’s Gate 3 gets a ton of updates.
The news includes:
- Star Wars: Dark Forces is getting the Nightdive remaster treatment
- Xbox must have mobile presence if it’s going to thrive, Phil Spencer says
- No Man’s Sky adds its first new race in its biggest update of the year
- Citizen Sleeper 2 announced
- League of Legends is ditching Mythic items
All this and Listener Feedback.
