Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Battle Chief Brigade Deluxe as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Battle Chef Brigade Deluxe
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Episode 274: ShrinkydinksEpisode 274: Shrinkydinks
This week’s episode features the crew heavily reminiscing about videogames that first got them excited about the hobby, while Jordan Lund surprisingly takes a contrary opinion that shocks the other podcasters. In addition to videogame news, the Gaming History takes a look at the Nintendo 64DD.
This week’s news includes:
- Star Wars: The Old Republic going free-to-play in Fall
- Report: Next Xbox console will support Windows 8
- Paul Dini no longer penning Rocksteady Batman games
- 2K exec thinks photorealism is necessary for emotional games
- Borderlands 2 worldwide release will be “uncut“
This week’s Question of the Week, “When was the first time that you really got into video games?”
Episode 485: Review BombingEpisode 485: Review Bombing
This week’s episode is unremarkable. Don’t expect any surprise guests or news, just a lot of chatting about comics and wandering way off the topic of video games.
The news items for the week are:
- Valve implements methods to curtail Steam review bombing
- Matsuda insists Deus Ex not being discontinued
- Star Citizen releases new video, makes another $500K in a Day
- Kamiya wants to work on Devil May Cry and Viewtiful Joe remakes
Let us know what you think.
Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate
Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.
It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.
The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.
The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).
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