No Podcast This Week

Jonah is in LA, TJ is at EVO, and who knows where Scott is.

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Episode 366: Hashtag GamerGateEpisode 366: Hashtag GamerGate

One again, the episode gets a little political as it deals with the GamerGate controversy again. No Gaming Flashback or Gaming History, but plenty of annoyed podcasters. As a side note, there will be no podcast for the next two weeks as Paul will be on a trip. However, there will be a new podcaster when the show starts up again.

This week’s news includes:

  • Sarkeesian cancels Utah State presentation following threats of shooting
  • Former GamerGate member explains his departure
  • Unreal, BioShock dev Digital Extremes sold to Chinese companies
  • Games driving “nearly all” Google Play’s revenue growth in US
  • Mobile spending driven by 35-44-year-olds

All this plus Listener Feedback.

Gaming Podcast 139: Pirate or Privateer?Gaming Podcast 139: Pirate or Privateer?

Welcome to the early edition of the gaming podcast, because I’m going to be in Germany this week we had to record a bit early and post the podcast for listening. Hopefully this won’t screw up too many people’s schedules with a day-early release! This week we’re flashing back to Sid Meier’s Pirates and learning about women’s rights (or lack of) in the life of a privateer. We’ll talk a bit about the history of the Amstrad CPC 464 and cover some news:

The community questions were great, gave us lots of nice ideas for a future gaming cave! This week we’re riding on the community listener, Onyersix who wrote a good question of the week: “What was the scariest moment you ever experienced playing video games?  We’re talking the type of shock that makes you need to go and put on a new pair of pants!”

Hey, did you notice our new microphone quality, Jennifer and I have upgraded our studio setup (by about $1,000!), hopefully you’ll notice the more dynamic vocal qualities.

Small Games Make Big WavesSmall Games Make Big Waves

The game industry is doing “okay” in this bad economic time compared to other industries.  Primarily, Nintendo is rocking the house with their games, hand-held’s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more “casual” style while a few larger titles are experiencing slower than expected sales trends.

wiiwareWe’ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.

There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:

“Finally, there’s the problem of promotion. It’s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.” (gamespot)

Of course, in the world of smaller game titles and downloadable casual games, you’re going to be at risk of finding a lot of “shovelware” — products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.

Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.

While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.