Jonah is in LA, TJ is at EVO, and who knows where Scott is.
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Episode 372: Sony and The InterviewEpisode 372: Sony and The Interview
After a week off, Gaming Podcast recounts the eventful week that saw Song kowtowing to cyberterrorists over a Seth Rogen comedy, while Jonah and Paul have mixed opinions on the controversy.
The news this past week were also big, including:
- Massive patch for Assassin’s Creed Unity issued
- Blizzard considering gold-for-game-time trades in World of Warcraft
- Valve returns Hatred to Greenlight after removal
- Humble Bundle has raised over $50 million
This week also sees new Listener Feedback, and the Question of the Week: “Have you used Humble Bundle?”
Games 2.0: User Generated Gaming?Games 2.0: User Generated Gaming?
In a world driven by the Internet, global economics and the short attention spanned reader we’ve been bombarded with social networks and 140-character micro-blogging. We’re constantly finding ways to promote ourselves, promote our brands or tell people what we’re eating for dinner. Is this obsession with ourselves and our creativity bridging into video games?
It’s games 2.0 people!. A time when we’re inventing our own video game stages, characters and full blown casual games! Not only are people getting a chance to design their own games with Microsoft’s XNA, Adobe Flash or from small independent casual games, but we can design our own stages in games like LittleBigPlanet.
Microsoft wants to remind us that Boku is much like LittleBigPlanet in its user generated video game content. Seen in this video below:
It’s obvious their going down the same path as Sony has gone with creating your own stages with LittleBigPlanet and creating a new way of gaming: playing other people’s stuff. You can find some similarities with Guitar Hero: World Tour‘s ability to create your own songs and publish them for others to play.
Are we heading down a generation of games where some of the best stages are created by fellow dedicated gamers? Or, is this just a distraction and means for developers to have gamers invigorate and create more of a demand for the games they are making the money on?
(Thanks, Destructoid)
Diablo 3 Doesn’t Look Right, Dev Says Yes Sir!Diablo 3 Doesn’t Look Right, Dev Says Yes Sir!
There has been many debates on the graphic level of Diablo 3 and how it should be different. Finally a developer comes out and says “um, no.” Their reasoning is fairly simple, it’s one thing to photoshop up a screenshot with some filters but it’s another to get the texture and lighting to run at that detail on a standard computer.
How do you argue with that? Personally, I think the graphics look wonderful, brilliant, vibrant and professional. Diablo 3 game designer Jay Willson said:
“The key thing to remember here is that this has been Photoshopped. This isn’t created by the engine. Though it looks really cool, it’s almost impossible to do in a 3D engine because you can’t have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons.” (slashdot)
Non-developers seem to forget that the colors, cameras and lighting don’t come free on a video game. Everything has limitations and, although the limitations change over time, today’s graphics for a standard machine are capable of running Diablo 3. Blizzard isn’t making a game that only hardcore PC gamers can play, this game is for everyone.
Building a video game is a lot of smoke and mirrors to make a virtual object look “real” to normal gamers. Immersion and definition is important, grainy dark graphics do set a mood, but they also frustrate many players. Remember DOOM 3? Some people could barely see the “epic graphics” of the last DOOM sequel, it’s time to mature and show off true colors.
Darkness usually is used to hide imperfections, Diablo 3 has nothing to hide.
(For a high resolution photo, checkout MTV Multiplayer Blog)
