Jonah is in LA, TJ is at EVO, and who knows where Scott is.
No Podcast This Week
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Win A Free Copy of Peggle NightsWin A Free Copy of Peggle Nights
Many folks know the name Peggle as an addictive casual game from PopCap Games. For those that have played the original Peggle game, you’re already up to speed on the addictive nature of the little peg bopping game with family fun and innovative game play.
Gamingpodcast.net has a unique chance to give away eight electronic downloads of the upcoming game title Peggle Nights for Microsoft Windows. We’re making it very easy to enter to win our contest, you can:
- Post in our Gaming Podcast – Contest Forum and answer the question “What does peggle mean to you?”
- You can listen to Gaming Podcast Episode 87 and answer Don’s e-mail question, then fire us an e-mail.
How do you know if you’re a Peggle addict? No better way than signing up to win a free copy of Peggle Nights! Feeling unlucky? Listen to the podcast and write-in and then post in our forums to double your chances of winning one of the eight copies we’re giving out! We’ll have four reserved for forum posters and four reserved for gaming podcast entries.
If you want to read my past review of Peggle, head over to GameStooge.com and read up, get ready and start entering to win!
Distributed Game Development Using ContractorsDistributed Game Development Using Contractors
Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.
Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.
The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.
Episode 502: Spring FluEpisode 502: Spring Flu
Jonah suffers from spring flu this episode, which you can probably here in his voice. There’s a long discussion about isometric roleplaying games, and for the first time in a while, there’s no Gaming Flashback.
This week’s news items include:
- id Software partnering with Mad Max dev Avalanche Studios to develop Rage 2
- Radical Heights developer Boss Key Games shuts down
- Platinum claims it will “turn the action genre on its head”
- Redditor leaks potential Star Fox racing spin-off from Retro Studios
Let us know what you think.
