Nintendo’s Wii Storage Issues

Nintendo’s WiiWare channel is reported to be doing well (says Nintendo) and their Virtual Console games continue to invoke nostalgic downloads. Now, as Networked based gaming slowly starts to crawl on the console Nintendo has begun to realize they’re going to hit some storage issues.

The 512MB of internal flash memory is a bit lacking, especially considering you can purchase a 2GB flash drive for under USD $50.00 in todays market. While Sony and Microsoft work to increment their disk capacities in 20GB intervals Nintendo’s still trying to figure out how to solve their internal storage issues.

Although we initially heard that geeks would be the ones to hit the storage limitations Nintendo’s North American President and COO is readily admitting the pending issue, “we have a consumer base who loves virtual console. We have a userbase who really is enjoying WiiWare content. So for us really our challenge really is how do we satisfy all these consumers who are loving all of the product we make available on a download basis?”

The challenge in being a Japanese based company is understanding how American users consume your product. We’re much more likely to download content and spend money on products we’ve purchased 20 years ago. This is why we’ve got an American based Nintendo HQ to understand the ways of American thinking and trending.

While Nintendo Europe’s Europe’s Laurent Fischer sees only “geeks and otaku” utilizing the minimal disk capcity we here in the States can consume this space overnight. Imagine if we had downloadable content for Rock Band or Guitar Hero to pull down and play!?

As this becomes, as Reggie put it, a “mainstream problem” Nintendo is going to find their harder core demographic moving to other consoles that do it right and allow for expandability. There is a reason, after all, the other consoles cost a bit more to buy.

(Thanks, IGN)

0 thoughts on “Nintendo’s Wii Storage Issues”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 354: E3 Swag Bag Part 2Episode 354: E3 Swag Bag Part 2

The E3 Swag Bag contest is still going on, while Paul, Jordan and Jonah discuss the latest in videogame industry news.

This week’s news includes:

  • Nintendo loses Wii patent lawsuit to Philips
  • PlayStation Now beta gets six new games, but those high prices remain
  • Crytek claims it’s doing fine, despite rumors
  • Oddworld: New ‘n’ Tasty heading to Xbox One with ID@Xbox
  • Google announces virtual reality app Cardboard

All this and Listener Feedback. The contest question is still up: “What was your biggest takeaway from E3?”

Episode 349: Better LateEpisode 349: Better Late

In this episode, Paul arrives in time for the letters, with some audio issues on his phone.

In the meantime, Jordan and Jonah cover some of the week’s news including:

  • Nintendo skipping E3 media briefing again
  • E.T. cartridges unearthed in New Mexico
  • Sony Online Entertainment rolls out All Access Program
  • Star Wars: Episode VII cast announced
  • Skype group calls now free on Xbox One & PC
  • Analyst: PC gaming now brings in more money than console gaming

All this and Listener Feedback.

Episode 369: Dragon Age MMO-StyleEpisode 369: Dragon Age MMO-Style

This week’s episode has Jonah annoyed at the gameplay decisions for Dragon Age: Inquisition, Paul discusses passwords, while the Gaming History is the cartoon Captain N: The Game Master.

This week’s news includes:

  • Valve lays out new rules and guidelines for Early Access developers
  • Xbox One console exclusive Ori and The Blind Forest delayed into 2015
  • Hackers claim to have raided PSN, 2K, Origin, Windows Live mail
  • GameStop & Nintendo: Game devaluation must stop

All this plus Listener Feedback and the Question of the Week: “What video game licensed cartoons have you enjoyed most, if any?”