Achievement Unlocked: Diablo III and Starcraft 2’s New Goals

Microsoft has proven the achievement system is one of the best ways to add replay value to a title and inspire players to overachieve in every game title, no matter how obscure. Now, Blizzard joins the battle for achievements by bringing them to the Blizzard franchises.

As of now, they’re talking Diablo 3 and Starcraft 2 enabled achievements to reward players for exploring, leveling and, of course, doing the impossible. Jeff Kaplan, World of Warcraft lead designer, spoke with MTV Multiplayer blog at length about some of the topics on achievements. The future holds an Xbox 360 style achievement system across all Blizzard properties such as WoW, Starcraft and Diablo allowing people to see how you play at “Blizzard games.”

Today, we’re able to compare a gamers score on the Xbox 360 from games like GTA IV and Halo 3 down to titles like Texas Hold’em and Geometry Wars. Imagine being able to compare a players Diablo 3 skills combined with their Starcraft 2 techniques as compared to their epic World of Warcraft battles.

Will it work? Microsoft has proven the achievements drive more players interests but do we need this in a title like Diablo 3? Of course, people overachieve in all Blizzard games because their all so great while some 360 games are only beaten for the achievements (i.e. Madden NFL 06, GUN, etc.)

The end result, value add to a game you’re going to buy anyway. Can anyone really complain?

(Thanks, 1up)

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Game Publishers Hate RiskGame Publishers Hate Risk

It’s clear publishers like Electronic Arts hate to take risks on video games. They’re not alone in their opinion, look how many sequels we’ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can’t take it anymore; how many Guitar Hero titles will arrive before we scream “enough!”?

Speaking to rocking music, Electronic Arts may pass on the chance to pickup Brütal Legend, a title originally being published by Vivendi Games prior to the Activision Blizzard merger. The title was left without a home when the merger was complete along with other dropped titles.

Why would EA not take the chance with the game? Risk factor. Brütal Legend is a game title developed by Double Fine Productions and has been designed by Tim Schafer, with past games like Monkey Island, NES’s Maniac Mansion and the fantastic title Full Throttle. With such sweet titles under his belt, why wouldn’t a game designed by Tim Schafer be a hot commodity in the market?

The game brings music and action adventure together in a creative twist. No, it’s not Rock Band and it’s not Guitar Hero, thus, MTV and Activision don’t care about it. However, the game plot and storyline are music related and, supposedly, the main character is voiced by Jack Black, vocalist of Tenacious D and popular actor (School of Rock anyone!?)

Creator Tim Schafer has said that roadies have long fascinated him. Schafer originally thought of the game’s title over fifteen years ago. “I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island. And Brütal Legend leapt into my head. (wikipedia)

It appears a series of publishers have walked away from Brütal Legend without much hesitation. “I have seen it,” EA CEO John Riccitiello told Gamasutra. “I am well aware of what the game is. It’s a very significant creative risk.” (joystiq)

Where would the game be without significant creative risks? In many ways, World of Warcraft was a risk… it’s only got 9 million or more players.

Episode 304: Heart of the Swarm GiveawayEpisode 304: Heart of the Swarm Giveaway

Despite being recorded on April Fool’s Day, the podcast has no pranks, just a long political discussion and has Paul demanding no one say anything about BioShock Infinite. Speaking of that game, the crew announces the winner of the BioShock Infinite contest. This week has a Gaming History about the development of XCOM: UFO Defense.

This week’s news includes:

  • Cruel April Fool’s Joke posts fake Half-Life 2: Episode Three Steam page (see image below)
  • Path of Exile to feature yearly major expansions
  • Gamers want Assassin’s Creed every year, states UbiSoft Montreal
  • Former Diablo III director states the auction houses were a mistake
  • EA prez Gibeau: “DRM is a failed dead-end strategy”

There is a ton of feedback, plus a new contest to win a copy of Starcraft II: Heart of the Swarm. The rule is the same as BioShock Infinite: listen to the podcast and comment on what is discussed.

Episode 640: Spacewar!Episode 640: Spacewar!

This week has a lot of followup to the entire situation with Activision/Blizzard, and also a lot of news items that weren’t a part of the official news feed. According desky.ca in addition, this week’s Gaming Flashback is recognized as the first computer game, Spacewar!

The news feed includes:

  • Microsoft is watching Activision/Blizzard to ensure ‘the right people’ are in charge when it takes over
  • Witcher 3 director and Cyberpunk 2077 veterans announce new studio and ‘AAA dark fantasy‘ RPG
  • Nintendo Switch Sports online play test registration now open
  • 3DS and Wii U eShop purchases end in March 2023
  • Focus Home Interactive to acquire Metal Slug Tactics dev Leikir Studio

Let us know what you think, now that the Comments section works again!