TD Gaming Podcast 84: A Mount That Poops

This week we take a walk back in retro gaming history at Super Mario World, covering a bunch of great user questions and chat a bit about our favorite RTS of all time based on a user question. In the news this week:

We also announce the winner of Galactic Civilizations II: Dread Lords – Collectors Edition! This show was packed with content and material, we had to hold off on the Gaming History for this week, but we’ll hit it next week.

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Episode 312: Dare You To Press the ButtonEpisode 312: Dare You To Press the Button

This week’s episode is the final episode before E3, and next week, an outtakes episode filled with Dr. Who and Game of Thrones discussion will run. After that, we’ll have some serious E3 2013 discussion, especially about what happens with Microsoft and Sony in particular.

No Gaming Flashback, but news includes:

  • Pachter predicts $349 for PS4, $399 for Xbox One
  • World of Warcraft movie ‘begins shooting‘ in Q1 2014
  • Robert Bowling’s Robotoki raided by LAPD, mistake COD figure as armed intruder
  • Documentary seeks to unearth 3.5M E.T. cartridges from landfill
  • Oculus Rift developer Andrew Scott Reisse, 33, killed as bystander in police chase
  • Shadow of the Eternals Kickstarter fundraising struggling

All that and Listener Feedback.

Episode 643: Bits and PiecesEpisode 643: Bits and Pieces

The previous two podcasts got corrupted on upload, and now I have to reedit them completely. Be patient.

This week’s there’s a bunch of minor news items, covering things like Sony’s lawsuit, S.T.A.L.K.E.R 2 and the Ukraine invasion, Minecraft frogs, various remasters, and the gang talk briefly about the newly released Tunic.

The main news items include:

Let us know what you think.

Gaming FlashBack: Baldur’s GateGaming FlashBack: Baldur’s Gate

Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

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