TD Gaming Podcast 84: A Mount That Poops

This week we take a walk back in retro gaming history at Super Mario World, covering a bunch of great user questions and chat a bit about our favorite RTS of all time based on a user question. In the news this week:

We also announce the winner of Galactic Civilizations II: Dread Lords – Collectors Edition! This show was packed with content and material, we had to hold off on the Gaming History for this week, but we’ll hit it next week.

0 thoughts on “TD Gaming Podcast 84: A Mount That Poops”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 325: Civilized PodcastEpisode 325: Civilized Podcast

This week’s podcast has Dan Quick filling in for an ailing Jordan Lund, while Civilization V inevitably comes up in conversation with the Polycast host with Jonah Falcon. There’s no Gaming History or Gaming Flashback, but tons of news items.

The news includes:

  • Andrew Wilson named Electronic Arts CEO
  • PlayStation Vita TV announced
  • Sega buys Atlus for 14 billion yen
  • Star Trek video game “big disappointment” to J.J. Abrams
  • Chair on Shadow Complex 2: Fans “don’t want it more than we do”
  • Steam adopts Xbox One’s former family sharing program
  • Diablo III auction house closing in March 2014

There’s also some Listener Feedback from the T-shirt winning contestant.

Gaming Podcast 170: If Hacker’s Could SpellGaming Podcast 170: If Hacker’s Could Spell

This week’s gaming podcast we’re answering some community feedback, hitting some new DRM issues and tackling some popular news stories including but not limited to:

  • Capcom implementing always connect DRM in PS3 games
  • Ubisoft’s DRM cracked for good?
  • Blizzard appealing the AO Starcraft II rating
  • First PS3 3D games will not have as good graphics as the 2D version

The question of the week, would you rather have an inferior bleeding edge technology (PS3 3D Gaming for instance) or a higher end more current technology? Do you feel Sony’s trying to break new innovative barriers or move more high tech gear?