Trials of a World of Warcraft Player: Entry One

“The One Ring”

It’s been a year since my last addiction. I jumped into World of Warcraft a year after heavily playing Guild Wars (roughly 2005), I left WoW a year later due to boredom with leveling and grinding. There were so many other games I could get into that didn’t involve the time investment into this MMORPG.

Then, in 2007 I returned on the eve of Burning Crusade. Blizzard had me… they put out an expansion and drew me back in even though I never had a character (“toon”) that could leverage the powers of the new content. I had two characters at level forty four but most of my friends left for other adventures once I quit the game. I started over yet again, only now on a PvP server instead of the “too easy” PvE server everyone abandoned. This time I made it to level eighteen with one character and level twenty with another but I left not long after because of time issues and managing my life around other games (and my kids).

Here I stand now, a third attempt at World of Warcraft with little to no expectations but a small goal: be ready for the Wrath of the Lich King expansion due out later this year. If I can reach those goals I’ll have also conquered the Burning Crusade content I’ve never achieved. Not even three hours into gaming I’ve re-rolled another character which my distract from my goal.

Why Roll A New Character? I ask myself this question often and the only good answer is denial: life as a low character is easy and I gather neat new skills faster so I feel more progress is being made, although the inverse is true. I’ve had these same issues with classic paper-dice RPG’s, I love inventing new characters and new roles, the end game content isn’t always my first choice.

I’m back to my PvE way of life, on yet another realm and have paid my USD $50.00 to transfer my oldest two characters to the server, back to my life as a Horde. I’ve abandoned those friends that once abandoned me when they moved to PvP and, now, met up with some other friends who play more casually. I’m not a PvP kinda guy, I just want to occasionally game without the pressure to meet up for weekly raids and practice our “tactics.” I just wanna kill stuff.

World of Warcraft is an addiction, a way of life, it is something that you’ve got to take seriously because you’re paying monthly for the privilege to lose precious hours of your real life to a virtual world. You have to respect it, always keeping it at arms length to avoid being crushed by its outer worldly desires. If you let it consume you, you’ll be a changed person with very few options to get out. World of Warcraft is the “One Ring” and must be taken seriously to avoid danger… you’re always running.

How long will I hold out before I release the game once more? I’m not certain, hopefully until at least February of 2009 so I can fully appreciate the extra content I’ve continued to purchase. But, I’ll get out before I find myself in a dark cave eating fishes while invisioning Azeroth and whispering, “my preciousssss”

0 thoughts on “Trials of a World of Warcraft Player: Entry One”

  1. As a fairly new player to WOW (three months), I’ve learned one important thing. The game is what I want it to be.

    I don’t understand those in a hurry to level up. I don’t want to race from quest to quest like my cloak is on fire. If I decide to spend the day fishing, I don’t consider it a waste.

    The goal for me is to have fun. I already have a job. And in that context, WOW has more to offer than people give it credit for.

  2. In some ways you’re right, in others you’re still new to it đŸ™‚ Once you’ve created a new character a few times you may encounter a situation where you end up doing the same quests again, like deja vu.

    For instance, creating an orc and then a troll will lead you down different paths from level 1 to roughly 7 but then once you hit higher levels you’ll start crossing paths to where, no matter what race you have, you’ll always be doing the same Crossroads quests and such.

    What I’ve tried to do is stick with races that are more separate by space, Tauren vs. Troll vs. Undead vs. Blood Elf, so that you get a slight variation to the quest. Then, you want something completely new you try some Alliance races/classes.

    Everyone ends up on the same quest track by level 25 so once you’ve created five horde characters you realize that you’re doing the same thing five times in a row, that gets tedious and, with that, you tend to use more addons like QuestHelper to give you a bit more clue on what direction to go “just to get this one done with.”

    I just like experimenting with new classes and exploring the possibilities, but the quest situation… in the end, I’ll be doing the same thing I did with my Troll and Tauren.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Flashback: MystGaming Flashback: Myst

Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).

The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.

Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)

The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”

The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)

Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?

You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!

To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.

The Calm Before The Storm, Why No News?The Calm Before The Storm, Why No News?

Journalists and bloggers around the Net are doing whatever they can to scrape up news on the gaming industry. What’s the deal, it’s a Monday and nobody in the gaming industry has anything really big to announce, talk about or “leak” onto this here Interwebs?

Sure, we can read about a 7 year old’s request for game design tips for Little Big Planet, more than enough DSi news beating down the same door over and over or pour through pages upon pages of Warhammer Online reviews. But, where is the news?

Here is some news for you: nobody wants to make waves in the game industry right now. Consumers around the globe are looking for what is hot and what is not for the holiday rush. Parents are watching their children and looking to see what they’re talking about to build an internal memory of this years wish list of items. Maybe a Wii Game or a DS game or a 360 console or perhaps the PS3.

Moms and Dads are looking at the entertainment industry to find the best bargains and deals so we can stow away our tech toys in closets, basements and attics for holiday mornings. You don’t have to celebrate Christmas to be looking for great game deals this holiday season.

(more…)

Game Publishers Hate RiskGame Publishers Hate Risk

It’s clear publishers like Electronic Arts hate to take risks on video games. They’re not alone in their opinion, look how many sequels we’ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can’t take it anymore; how many Guitar Hero titles will arrive before we scream “enough!”?

Speaking to rocking music, Electronic Arts may pass on the chance to pickup BrĂ¼tal Legend, a title originally being published by Vivendi Games prior to the Activision Blizzard merger. The title was left without a home when the merger was complete along with other dropped titles.

Why would EA not take the chance with the game? Risk factor. BrĂ¼tal Legend is a game title developed by Double Fine Productions and has been designed by Tim Schafer, with past games like Monkey Island, NES’s Maniac Mansion and the fantastic title Full Throttle. With such sweet titles under his belt, why wouldn’t a game designed by Tim Schafer be a hot commodity in the market?

The game brings music and action adventure together in a creative twist. No, it’s not Rock Band and it’s not Guitar Hero, thus, MTV and Activision don’t care about it. However, the game plot and storyline are music related and, supposedly, the main character is voiced by Jack Black, vocalist of Tenacious D and popular actor (School of Rock anyone!?)

Creator Tim Schafer has said that roadies have long fascinated him. Schafer originally thought of the game’s title over fifteen years ago. “I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island. And BrĂ¼tal Legend leapt into my head. (wikipedia)

It appears a series of publishers have walked away from BrĂ¼tal Legend without much hesitation. “I have seen it,” EA CEO John Riccitiello told Gamasutra. “I am well aware of what the game is. It’s a very significant creative risk.” (joystiq)

Where would the game be without significant creative risks? In many ways, World of Warcraft was a risk… it’s only got 9 million or more players.