Trials of a World of Warcraft Player: Entry One

“The One Ring”

It’s been a year since my last addiction. I jumped into World of Warcraft a year after heavily playing Guild Wars (roughly 2005), I left WoW a year later due to boredom with leveling and grinding. There were so many other games I could get into that didn’t involve the time investment into this MMORPG.

Then, in 2007 I returned on the eve of Burning Crusade. Blizzard had me… they put out an expansion and drew me back in even though I never had a character (“toon”) that could leverage the powers of the new content. I had two characters at level forty four but most of my friends left for other adventures once I quit the game. I started over yet again, only now on a PvP server instead of the “too easy” PvE server everyone abandoned. This time I made it to level eighteen with one character and level twenty with another but I left not long after because of time issues and managing my life around other games (and my kids).

Here I stand now, a third attempt at World of Warcraft with little to no expectations but a small goal: be ready for the Wrath of the Lich King expansion due out later this year. If I can reach those goals I’ll have also conquered the Burning Crusade content I’ve never achieved. Not even three hours into gaming I’ve re-rolled another character which my distract from my goal.

Why Roll A New Character? I ask myself this question often and the only good answer is denial: life as a low character is easy and I gather neat new skills faster so I feel more progress is being made, although the inverse is true. I’ve had these same issues with classic paper-dice RPG’s, I love inventing new characters and new roles, the end game content isn’t always my first choice.

I’m back to my PvE way of life, on yet another realm and have paid my USD $50.00 to transfer my oldest two characters to the server, back to my life as a Horde. I’ve abandoned those friends that once abandoned me when they moved to PvP and, now, met up with some other friends who play more casually. I’m not a PvP kinda guy, I just want to occasionally game without the pressure to meet up for weekly raids and practice our “tactics.” I just wanna kill stuff.

World of Warcraft is an addiction, a way of life, it is something that you’ve got to take seriously because you’re paying monthly for the privilege to lose precious hours of your real life to a virtual world. You have to respect it, always keeping it at arms length to avoid being crushed by its outer worldly desires. If you let it consume you, you’ll be a changed person with very few options to get out. World of Warcraft is the “One Ring” and must be taken seriously to avoid danger… you’re always running.

How long will I hold out before I release the game once more? I’m not certain, hopefully until at least February of 2009 so I can fully appreciate the extra content I’ve continued to purchase. But, I’ll get out before I find myself in a dark cave eating fishes while invisioning Azeroth and whispering, “my preciousssss”

0 thoughts on “Trials of a World of Warcraft Player: Entry One”

  1. As a fairly new player to WOW (three months), I’ve learned one important thing. The game is what I want it to be.

    I don’t understand those in a hurry to level up. I don’t want to race from quest to quest like my cloak is on fire. If I decide to spend the day fishing, I don’t consider it a waste.

    The goal for me is to have fun. I already have a job. And in that context, WOW has more to offer than people give it credit for.

  2. In some ways you’re right, in others you’re still new to it 🙂 Once you’ve created a new character a few times you may encounter a situation where you end up doing the same quests again, like deja vu.

    For instance, creating an orc and then a troll will lead you down different paths from level 1 to roughly 7 but then once you hit higher levels you’ll start crossing paths to where, no matter what race you have, you’ll always be doing the same Crossroads quests and such.

    What I’ve tried to do is stick with races that are more separate by space, Tauren vs. Troll vs. Undead vs. Blood Elf, so that you get a slight variation to the quest. Then, you want something completely new you try some Alliance races/classes.

    Everyone ends up on the same quest track by level 25 so once you’ve created five horde characters you realize that you’re doing the same thing five times in a row, that gets tedious and, with that, you tend to use more addons like QuestHelper to give you a bit more clue on what direction to go “just to get this one done with.”

    I just like experimenting with new classes and exploring the possibilities, but the quest situation… in the end, I’ll be doing the same thing I did with my Troll and Tauren.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Games 2.0: User Generated Gaming?Games 2.0: User Generated Gaming?

In a world driven by the Internet, global economics and the short attention spanned reader we’ve been bombarded with social networks and 140-character micro-blogging. We’re constantly finding ways to promote ourselves, promote our brands or tell people what we’re eating for dinner. Is this obsession with ourselves and our creativity bridging into video games?

It’s games 2.0 people!. A time when we’re inventing our own video game stages, characters and full blown casual games! Not only are people getting a chance to design their own games with Microsoft’s XNA, Adobe Flash or from small independent casual games, but we can design our own stages in games like LittleBigPlanet.

Microsoft wants to remind us that Boku is much like LittleBigPlanet in its user generated video game content. Seen in this video below:

It’s obvious their going down the same path as Sony has gone with creating your own stages with LittleBigPlanet and creating a new way of gaming: playing other people’s stuff. You can find some similarities with Guitar Hero: World Tour‘s ability to create your own songs and publish them for others to play.

Are we heading down a generation of games where some of the best stages are created by fellow dedicated gamers? Or, is this just a distraction and means for developers to have gamers invigorate and create more of a demand for the games they are making the money on?

(Thanks, Destructoid)

PlayStation 3 Online Community Matches 360PlayStation 3 Online Community Matches 360

Although PlayStation 3 is still third in worldwide sales, behind the Xbox 360 by about 5-million units, the PS3 community services now have as many online gamers as Xbox 360 says Sony. Sony posted on their blog saying, “with 14 million active accounts and 273 million pieces of content downloaded, we know that you’re thirsting for this digital entertainment.”

Although US sales of the 360 are killing the PS3, the community membership does give gamers a reason to get online with the PS3. Nobody wants to buy into a console that has very few active online games or an easy way to find friends (*cough* Wii). Having 14-million users helps them bridge the sales gap by building gamer confidence. Social networking is the new term; gamers want to socialize with each other online and with their consoles.

Microsoft recently announced their 14-million subscriber base and continue to update folks when they hit big milestones. The main difference, LIVE is a subscription system — those 14-million gamers are also paying for the service (we’re not sure if silver memberships count in that figure) and this means income for Microsoft while Sony does their service for free.

Although Microsoft is making money on their service, no doubt Sony will bypass their total membership because it has no cost barriers to play. The biggest cost barrier to get on Sony’s network is the PS3 itself and many gamers hold out for price drops which aren’t coming anytime soon (so says Sony). However, building a larger community on a free network allows Sony to siphon gamers to buy downloadable content, games, music, movies and all the goodies that go with these services.

It seems a better idea to triple your audience with a free service knowing a large amount of “hardcore gamers” attach themselves to the easy to buy content on said service. So, is it better to make US $50.00 a year on half the population or give triple that population an opportunity to spend more money on content?

“Thanks to all of you, PS3’s momentum is stronger than ever. There are nearly 17 million PS3 systems around the world, and in the United States, PS3 hardware sales are up nearly 100 percent from where we were at this time last year. Software sales have tripled from a year ago. Yes, we’re proud about everything we’ve accomplished, and we’re even more psyched about where we’re going with our holiday software lineup” (playstation.com)

Eventually gamers may have access to Sony’s Home project, which could raise the community figures and give Xbox 360 something less to brag about. Although, we’re sure Sony would rather be boasting “number one” console again, at least they’ve finally got a win on their side because 14-million users is only the beginning for them.

Plus, it’s hard to argue free.

DSi Will Be Region-Locked, Sad Face…DSi Will Be Region-Locked, Sad Face…

One of the greatest things Nintendo has done was allowing the DS to be unlocked for regions. This allowed gamers around the world to share their favorite games from all cultures and countries with just a click of the “buy” button at an online store.

The DSi loses this great freedom by locking it down to a region. “Nintendo DS software is region free so you can play any DS software on DSi from any region. You can also browse the internet on your DSi wherever you are in the world and exchange your photos with friends from around the world,” says Nintendo (CVG).

Much like the US Entertainment Industries need to lock down everything and contribute to global piracy, Nintendo follows suit with their hand-helds, tis a sad day indeed. Of course Nintendo reasons it all away by yelling parental controls and making it easier for regions to access their own content.

“DSi is region locked because DSi embeds net communication functionality within itself and we are intending to provide net services specifically tailored for each region. Also because we are including parental control functionality for Nintendo DSi and each region has its unique age limit.”

Specifically tailored for each region is a nice way of saying that each region has to pay the penalty of not being “first” (second, or third) to get some cool new features. Although Nintendo could put emphasis on the region the gamer lives in with complete access out of those bounds if they wanted, they’ve chosen to use this as a crutch to lock users out of content.

Users will get their content, of course. It just means more home brews, software hacks, hardware hacks and workarounds for the system. If that’s what Nintendo is trying to inspire, then they’ve done their job right.

However, wouldn’t it be great if they could just come out and say “we don’t want certain people accessing specific content until we say you can.”