TD Gaming Podcast 88: We Love Carebear Servers

This weeks gaming podcast covers a bunch of hot topics along with a bit of gaming history. We take a flashback look at Tapper, a great arcade classic and we’ll hit up some popular news articles:

This weeks history covers the Havok physics engine and we stand upon our soap box and talk about the rumor Starcraft 2 will arrive after Diablo 3 hits the store shelves.

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Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Episode 589: Waiting for 2100Episode 589: Waiting for 2100

Nintendo has finally given a launch window for their next console, while TJ is slightly distracted by the Chiefs.

This week’s news includes:

  • Titanfall 3 is in development at Respawn
  • As 2020 ends, so does FarmVille
  • Among Us 2 cancelled in favor of ongoing work on the current game
  • Amazon is also warning Xbox Series X preorder customers that their consoles might show up late
  • Spider-Man PS4 owners can’t upgrade to the PS5 version for free
  • Nintendo’s Switch successor will release before 2100

Let us know what you think.

Episode 244: Goodbye 2011Episode 244: Goodbye 2011

It’s the final podcast of 2011, as Jonah, Jordan and Paul will not be podcasting next week. However, there’s plenty of news, reader feedback and a Gaming Flashback of the terrible PlayStation One game, Irritating Stick.

The news for this week includes:

  • EA selling virtual car for $100 in NFS World
  • Modern Warfare 3 beats Avatar
  • Naughty Dog: Move to next-gen is “terrifying
  • Star Wars: The Old Republic sales could already be 1.5M
  • Man sues Sony for ToS update forbidding suing
  • Nintendo only showing E3 Wii U demos at CES 2012

The question of the week is “What game are you most interested in for 2012?” Let us know what you think, and see you in 2012.