Preparing for Popcap Bejeweled Twist Launch Party

I’m here in Seattle Washington awaiting tonight’s Bejeweled Twist launch party. It was a long trip considering Chicago’s the leading city for airport traffic and the wind didn’t allow for a speedy departure. Arriving at 2:00 a.m left me cold, hungry and in dire need of sleep.

Today it’s bright and sunny, still cold as hell, but slightly well rested and awaiting the upcoming launch of Bejeweled Twist. This is by far the biggest launch for a casual game that I’ve seen in the history of casual games so the experience should be a great one. We’re not talking about Bejeweled Cookies anymore, this is the real thing. I’ve got the camera ready and I’ll get some photos and experiences later tonight.

PopCap’s Website to Go Radio Silent In Advance of Bejeweled Twist™ Launch

But It’s a Good Thing – Bejeweled Twist Site Redesign and Live Launch Event Webcast Await Site Visitors

SEATTLE, Washington – October 24, 2008 — PopCap Games, the leading developer and publisher of casual games, will be shuttering its website (www.popcap.com) for six hours prior to the formal unveiling and official launch of Bejeweled Twist™  next Monday, October 27, at a gala celebration in downtown Seattle. The site will reopen at approximately 7:00 p.m. PDT that evening after going offline six to seven hours earlier – during which time the site will undergo a revolutionary makeover to celebrate the arrival of PopCap’s biggest game to date. When the site reopens, it will be co-hosting a live webcast of the Bejeweled Twist launch event being held at Seattle’s Experience Music Project museum. (The webcast will also be available via AllGames.com) At approximately 7:40 p.m., Bejeweled Twist for PC will become available via web download at www.popcap.com, as the game officially launches to the world.

“We’re really excited to be covering this historic event, and plan to bring every bit of the excitement and action to viewers worldwide via our webcast,” said Scot Rubin, founder of AllGames.com and a webcast veteran of more than a dozen years. “A new installment in the Bejeweled lineup is cause for celebration among casual and hardcore fans alike, and the webcast will capture it all, from game demos to the on-stage performances, as well as interviews with gamers, analysts and executives.”

The Bejeweled Twist launch event will offer everything from aerial acrobats to a steampunk-inspired “prototype” of the new game’s input interface, as well as a demo of Bejeweled Twist given by all three company co-founders. All other details of the new game, the biggest, most ambitious title in PopCap’s history, are being withheld until the launch event. Credentialed journalists interested in attending the event in person can contact PopCap PR for more information and to RSVP.

Bejeweled is available for more than a dozen devices and platforms and is the most popular casual game of the 21st century. More than 350 million copies of Bejeweled/Bejeweled 2 have been downloaded from the web, accounting for nearly a third of the 1 billion-plus downloads of all PopCap® titles. Tens of millions of copies of Bejeweled have been installed on mobile phones worldwide, and more than 25 million units of the game have been sold across all platforms, amounting to over $300 million in consumer spending over the history of the game. Further, PopCap’s games are the most played games in the history of casual gaming: the Bejeweled franchise alone has been enjoyed for more than 6 billion hours by consumers worldwide, with no end in sight.

About PopCap
PopCap Games (www.popcap.com) is the leading multi-platform provider of “casual games” — fun, easy-to-learn, irresistible computer games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 200 people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin, Ireland and Shanghai. Its timeless games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled®, has sold more than 25 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap’s games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod, iPhone and more), popular game consoles (such as Xbox), and in-flight entertainment systems. PopCap is the only casual games developer with leading market share across all major sales channels, including web portals, retail stores, consoles, mobile phones and MP3 players.

0 thoughts on “Preparing for Popcap Bejeweled Twist Launch Party”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Little Big Planet – Release Date: October 21Little Big Planet – Release Date: October 21

If there is one time this year to pickup a PlayStation 3, it’s going ot be on October 21st when Sackboy jumps onto the scene with Little Big Planet. You don’t have to be a casual gamer to have a desire to play Little Big Planet and we’re sure to see that in upcoming reviews.

The question really comes down to, will Little Big Planet move consoles off the shelf? In theory, had the console been more reasonably price, you’d probably get a huge pop in sales. As it stands, you’re asking customers to spend above and beyond on a console just to play a 2D-Style platformer. No matter how fun the product is, and it will probably be fun in epic proportions, John Q. Public isn’t going to run out and drop large bills for the game.

Proof of that can be seen in the huge sales increase when Microsoft dropped their pricing structure. Gamers who were not current generation compatible ran out to pickup the console and the shelves went empty. No doubt Little Big Planet will move a few consoles, for those on the edge of PS3 readiness… but it won’t be long lived and it won’t be as epic as this title will.

As Seen On TV – Casual Game Label (Wii and DS)As Seen On TV – Casual Game Label (Wii and DS)

A 3D version of Deal or No deal sound desirable to you? Perhaps you’re a game show fan and just can’t get enough Howie, if so, you’re in luck. Koch Media announced their new casual games label As Seen On TV which will bring popular TV brands to the console.

At first we were thinking “a games division based on infomercials?” No, their intention is to bring familiar casual game experiences into the home. Many families sit down and share their experiences of TV viewing together when it comes to watching game shows, Koch Media plans to make this a bit more interactive and competititve.

When can we expect the games to hit the market? “We are delighted to be launching the As Seen On TV range during the key Christmas retail period,” said Craig McNicol, Managing Director at Koch Media.

(Thanks, CasualGamerChick)

Read on for full press release…

(more…)

Games 2.0: User Generated Gaming?Games 2.0: User Generated Gaming?

In a world driven by the Internet, global economics and the short attention spanned reader we’ve been bombarded with social networks and 140-character micro-blogging. We’re constantly finding ways to promote ourselves, promote our brands or tell people what we’re eating for dinner. Is this obsession with ourselves and our creativity bridging into video games?

It’s games 2.0 people!. A time when we’re inventing our own video game stages, characters and full blown casual games! Not only are people getting a chance to design their own games with Microsoft’s XNA, Adobe Flash or from small independent casual games, but we can design our own stages in games like LittleBigPlanet.

Microsoft wants to remind us that Boku is much like LittleBigPlanet in its user generated video game content. Seen in this video below:

It’s obvious their going down the same path as Sony has gone with creating your own stages with LittleBigPlanet and creating a new way of gaming: playing other people’s stuff. You can find some similarities with Guitar Hero: World Tour‘s ability to create your own songs and publish them for others to play.

Are we heading down a generation of games where some of the best stages are created by fellow dedicated gamers? Or, is this just a distraction and means for developers to have gamers invigorate and create more of a demand for the games they are making the money on?

(Thanks, Destructoid)