Gamers get upset when developers sneak ugly hacks onto their computers when they just want to play video games. Although gamers really only revolt when they know their being exploited, Spore is a fine example of how not to lock down a video game. Using SecuROM was a bad decision on the part of Electronic Arts, no matter what their PR spin tries to tell us.
Imagine a world of DRM free spore and you may be imagining reality using the Valve’s Steam software download architecture.
“The moderator specifically mentioned Spore but it’s possible this extends to other EA games that used SecuROM as well (like Mass Effect). If a game on Steam uses third-party DRM, it’s supposed to be mentioned on the product page.” (cinemablend)
We’ve been complaining about the Spore DRM for month snow on the gaming podcast, perhaps we’ll have to shut our mouths soon enough.
(Thanks, GameStooge)

Reportedly we’re going to see smaller 45 nanometer cell processors in 2009 which leads to similar cost savings as we saw in the Xbox 360 hardware. Cost savings appear on the manufacturing side, of course, along with less power consumed by the processor leading to less heat generated by the console.
A bunch of other EA games, all of which use SecuROM, will be on Steam:
http://www.gamestooge.com/2008/12/20/electronic-arts-hitting-steam/
A bunch of other EA games, all of which use SecuROM, will be on Steam:
http://www.gamestooge.com/2008/12/20/electronic-arts-hitting-steam/