Gaming Podcast 116: We Can’t Get To The Cloud!

This week’s gaming podcast covers a wide variety of news, we also argue a bit about the Wow restrictions on taking donations and cash (again) and touch on some gaming history involving The Sims and the history of Infocom. For news, we’ve tackled

  • podcast-200x200EA Leaves SecuRom out of Sims 3
  • Sony Enticing Independent Developers to be Exclusive to PlayStation Network
  • Steam Makes DRM Obsolete
  • Blizzard Rolling Out New Game Franchise?
  • OnLive to Kill off Consoles as we know them?
  • PS3 Rumors and Price Drops

This weeks question, is the Nintendo Wii killing off gaming as we know it?

0 thoughts on “Gaming Podcast 116: We Can’t Get To The Cloud!”

  1. Regarding Infocom, they were and are awesome. Planetfall will still make you cry when Floyd died and you sung a sweet song to him. Hitchhiker’s Guide to the Galaxy was worked on by Douglas Adams himself alongside Steve Meretzky, and Nord and Bert Couldn’t Make Head or Tail of It is one of the most devious, puzzling wordplay games ever made.

    Interactive fiction still has a community, and there’s software for anyone to make a text adventure – and you can make a good one if you put some elbow grease into it.

    With the power and size of hard drives, I wonder how complex someone could make a text adventure now – after all, a game’s immersiveness isn’t judged by graphics.

  2. Regarding Infocom, they were and are awesome. Planetfall will still make you cry when Floyd died and you sung a sweet song to him. Hitchhiker’s Guide to the Galaxy was worked on by Douglas Adams himself alongside Steve Meretzky, and Nord and Bert Couldn’t Make Head or Tail of It is one of the most devious, puzzling wordplay games ever made.

    Interactive fiction still has a community, and there’s software for anyone to make a text adventure – and you can make a good one if you put some elbow grease into it.

    With the power and size of hard drives, I wonder how complex someone could make a text adventure now – after all, a game’s immersiveness isn’t judged by graphics.

  3. “Lost Vikings” is the game you were thinking of Don:
    http://en.wikipedia.org/wiki/Lost_Vikings

    I think it was a popular game back in the day. I know I loved it and must have rented it for the SNES like 5 times. Don’t think I’ve played the second game though.

    These guys made an appearance in World of Warcraft too, in the Uldamann instance (of course they were dwarves in the game I think). The above wikipedia articles mentions it too.

    +++++

    OnLive. I think it’s a really interesting idea, basically the game is run on their servers/cloud and is only sending you the video feed of your session, and all you send them is your controller movements.

  4. “Lost Vikings” is the game you were thinking of Don:
    http://en.wikipedia.org/wiki/Lost_Vikings

    I think it was a popular game back in the day. I know I loved it and must have rented it for the SNES like 5 times. Don’t think I’ve played the second game though.

    These guys made an appearance in World of Warcraft too, in the Uldamann instance (of course they were dwarves in the game I think). The above wikipedia articles mentions it too.

    +++++

    OnLive. I think it’s a really interesting idea, basically the game is run on their servers/cloud and is only sending you the video feed of your session, and all you send them is your controller movements.

  5. Regarding jonahfalcon’s comment about text adventures: I’m still waiting for someone* to make a truly intuitive (perhaps even a learning) text parser. Maybe combine the best of Infocom’s complex command setup with some of the “lifelike” AI chatbot routines they’ve got now.

    (* – I tried making one myself, but I’m just one guy, with minimal programming expertise.)

  6. Regarding jonahfalcon’s comment about text adventures: I’m still waiting for someone* to make a truly intuitive (perhaps even a learning) text parser. Maybe combine the best of Infocom’s complex command setup with some of the “lifelike” AI chatbot routines they’ve got now.

    (* – I tried making one myself, but I’m just one guy, with minimal programming expertise.)

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One of the most famous classic gaming moves, Screw Attack, is one of Samus Aran’s best power suit moves in Metroid. It was powerful enough to kill most enemies by contact; one hit for one kill.

What makes this special attack at retro gaming classic is its well balanced game play style. Although Screw Attack is enormously powerful it required Samus to jump at full length to trigger. On more than one occasion gamers would use their Screw Attack to kill an enemy easy to find they don’t have a great platform to stand on and land in the lava, in a worse situation than they started.

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