Gaming Podcast 145: Best of Both Worlds

This week we’re flashing back to Metroid II for the Game Boy, something new and different from the normal arcade/console/pc flashbacks. We’re also tackling a good deal of community comments and hitting up the news wire:

  • Netflix coming to PS3.
  • Analysts think DJ Hero demand is below expectations
  • iPhone developers next victims of piracy
  • Nintendo releasing new bigger DSi in Japan
  • Players of Chinese MMO must play character of the same gender

We didn’t get to cover history this week because we had lots of back-and-forth arguing about Netflix and the PS3 and rants upon DJ Hero and its “obvious” low-demand. This weeks question of the week, are there any good sim games left that are simple?

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This is the first podcast of 2021! It was also recorded a day before people decided to invade the US Capitol. How weird is that, hearing us blissfully unaware of insurrectionists who thought they could terrorize the US Senate?

Anyway, this week’s news includes:

  • Minecraft Earth is closing in June
  • Bethesda tweets about Elder Scrolls
  • Hitman 3 will launch with trilogy-wide optimizations

Let us know what you think at the Facebook comment site.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

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This week’s Gaming Podcast once again lacks Paul S. Nowak, which is a shame since the price for the Wii U has been released. Paul as the resident Nintendo representative would have been nice to have in the episode to give his views.

This week’s podcast includes the following news items:

  • Wii U priced at $300 for basic, $350 for deluxe
  • Dragon Age III: Inquisition officially announced
  • Obsidian unveils Kickstarter title Project Eternity, raise $1M in 24 hours
  • Cliff Bleszinski wants to see “no disc based games” next-gen
  • Guild Wars 2 surpasses 2 million units

We also announce the winner of the Borderlands 2 contest. This week’s Question of the Week, “What game(s) have you been playing this week?”