Gaming Podcast 147: Drama

This week we’re talking about some gaming news, TV and media, flashing back to Marble Madness and looking at the historical development career of one Mark Cerny. Here are this weeks news links:

Not only do we hate Halloween, but we’re asking another question of the week: what game are you looking forward to for the holidays?

0 thoughts on “Gaming Podcast 147: Drama”

  1. GameStop did NOT sell “reserved copies”. They were selling it to everyone. The Herald Square GameStop in NYC had a BARKER telling all passerby, “We’re selling Modern Warfare 2 NOW! Come in and buy it!” like one of those peep show barkers.

    Also, it wasn’t because of Best Buy. It was because of “mom and pop” sellers (non-chain stores) were breaking the street day days earlier than GameStop.

  2. GameStop did NOT sell “reserved copies”. They were selling it to everyone. The Herald Square GameStop in NYC had a BARKER telling all passerby, “We’re selling Modern Warfare 2 NOW! Come in and buy it!” like one of those peep show barkers.

    Also, it wasn’t because of Best Buy. It was because of “mom and pop” sellers (non-chain stores) were breaking the street day days earlier than GameStop.

  3. One more comment: I played the original Marble Madness in the arcade, and it… was…. HARD. I never got past the second level, with those stupid air vents that pushed your marble around.

    There was in the first level a shortcut with extremely thin paths and steep curves. Tried it once, couldn’t do it.

    You also never mention the acid pools, the way a little broom would come and sweep away your shattered ball when you fell too high, the oscillator your ball rode, and so forth.

    Still and all, it’s the best game I don’t like playing.

  4. One more comment: I played the original Marble Madness in the arcade, and it… was…. HARD. I never got past the second level, with those stupid air vents that pushed your marble around.

    There was in the first level a shortcut with extremely thin paths and steep curves. Tried it once, couldn’t do it.

    You also never mention the acid pools, the way a little broom would come and sweep away your shattered ball when you fell too high, the oscillator your ball rode, and so forth.

    Still and all, it’s the best game I don’t like playing.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 237: Half a ShowEpisode 237: Half a Show

This week’s episode is abbreviated due to Paul’s move to California, and various Halloween delays. That’s not to say there’s no great stuff in the show, as there are some big debates about privacy and bugs.

The news this week includes:

  • Electronic Arts insists that Origin is not spyware
  • Rumor: Grand Theft Auto V to be download only?
  • Dev: Sword of the Stars II is a “turnip

All that, and Paul feels older thanks to the Reader Feedback.

Question of the Week this time is non-videogame related: What’s your favorite vacation spot?

Episode 655: QuebecoisEpisode 655: Quebecois

Ce podcast n’est pas parlé en français. Ce n’est même pas en français canadien. Désolé, nous ne vivons pas à Montréal. Les gars se moquent du gouvernement du Québec pour leur peur provinciale de l’anglais et blâment tout sur la langue.

L’épisode de cette semaine comprend les nouvelles suivantes:

  • L’industrie québécoise du jeu vidéo sera impactée par une loi linguistique controversée
  • RimWorld: Console Edition arrive sur PS4, Xbox One le 29 juillet
  • Samsung Gaming Hub est officiellement lancé

Il y a aussi des retours d’auditeurs. Dites-nous ce que vous en pensez.

Episode 402: One and a Half EpisodesEpisode 402: One and a Half Episodes

This episode is so long, we actually had to cut on of the stories that went too long. We get some listener feedback for Scott as well.

The news includes:

  • EA data leak on Pastebin exposes emails and passwords
  • Adobe confirms major Flash vulnerability
  • Report: Nintendo’s next platform NX combines console and handheld
  • Remaining Batman Arkham Knight Season Pass content revealed
  • EA: Remakes happen when you’re ‘out of ideas
  • Bandai Namco pulls plug on Rise of Incarnates
  • Analyst: Preorders drive more sadness than anticipation

Let us know what you think.