Gaming Podcast 147: Drama

This week we’re talking about some gaming news, TV and media, flashing back to Marble Madness and looking at the historical development career of one Mark Cerny. Here are this weeks news links:

Not only do we hate Halloween, but we’re asking another question of the week: what game are you looking forward to for the holidays?

0 thoughts on “Gaming Podcast 147: Drama”

  1. GameStop did NOT sell “reserved copies”. They were selling it to everyone. The Herald Square GameStop in NYC had a BARKER telling all passerby, “We’re selling Modern Warfare 2 NOW! Come in and buy it!” like one of those peep show barkers.

    Also, it wasn’t because of Best Buy. It was because of “mom and pop” sellers (non-chain stores) were breaking the street day days earlier than GameStop.

  2. GameStop did NOT sell “reserved copies”. They were selling it to everyone. The Herald Square GameStop in NYC had a BARKER telling all passerby, “We’re selling Modern Warfare 2 NOW! Come in and buy it!” like one of those peep show barkers.

    Also, it wasn’t because of Best Buy. It was because of “mom and pop” sellers (non-chain stores) were breaking the street day days earlier than GameStop.

  3. One more comment: I played the original Marble Madness in the arcade, and it… was…. HARD. I never got past the second level, with those stupid air vents that pushed your marble around.

    There was in the first level a shortcut with extremely thin paths and steep curves. Tried it once, couldn’t do it.

    You also never mention the acid pools, the way a little broom would come and sweep away your shattered ball when you fell too high, the oscillator your ball rode, and so forth.

    Still and all, it’s the best game I don’t like playing.

  4. One more comment: I played the original Marble Madness in the arcade, and it… was…. HARD. I never got past the second level, with those stupid air vents that pushed your marble around.

    There was in the first level a shortcut with extremely thin paths and steep curves. Tried it once, couldn’t do it.

    You also never mention the acid pools, the way a little broom would come and sweep away your shattered ball when you fell too high, the oscillator your ball rode, and so forth.

    Still and all, it’s the best game I don’t like playing.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 250: Do the Time Warp AgainEpisode 250: Do the Time Warp Again

It’s the fabulous 250th Episode milestone, and this particular podcast features a major surprise for longtime listeners. Not only is this one of the funniest podcasts in a long while, but there’s plenty of show to go around, too. First, the Gaming Flashback checks out the classic shooter No One Lives Forever, while the Gaming History examines the infamous Gizmondo handheld gaming console.

As for the news:

  • Hirai: Sony could be facing “serious trouble
  • Take Two CEO states “strong become stronger” with next-gen transitions
  • Developer Starbreeze fears Syndicate may be “too hard
  • Oklahoma state rep wants 1% violent videogame tax
  • Ubisoft cuts off legit players With DRM server migration

There’s no Question of the Week, but we’re definitely sure there will be plenty of comments for the podcast hosts.

Episode 406: The Oops! EditionEpisode 406: The Oops! Edition

If you’re wondering what happened to Episode 405, it was recorded, but Jonah’s power supply self-destructed, and wasn’t available til Wednesday, and by then it was too late to post it. (It will be posted at some point in the near future.)

Instead, check out these week’s news:

  • Afro Samurai 2 removed from online stores, players get refunded, episodes 2 and 3 canceled
  • Activision apologizes for Nuk3town pre-order mix up
  • PlayStation 4 is getting PlayStation 2 emulation, Sony reveals
  • Electronic Arts doesn’t want to “nickel and dime” gamers with microtransactions

Question of the Week: Do you or have you pulled videogame all-nighters on weeknights?