Gaming Podcast 148: Games I Don’t Like Playing

This weeks gaming podcast covers a few top news stories that inspire tons of discussion, we tackle some user feedback and comments, answers of the week and flashback to Archon: The Light and the Dark. We’re also going to review Netflix for the PlayStation 3 for those thinking of ordering the disc from Netflix. This weeks news includes:

This week’s question of the week: what was the best game you played that after playing it, you thought to yourself, “That was good. I’m never playing it again”?

0 thoughts on “Gaming Podcast 148: Games I Don’t Like Playing”

  1. You missed a MAJOR part of Archon. The squares are white or black, and some cycle from light to dark. If you’re playing light, your unit becomes more powerful on light squares, and if you’re playing dark, the reverse is true. The point of the game was to capture all the power squares, most of which were cycling between light and dark.

    Archon was super-addictive, especially against friends. It was there with MULE as a staple for most machines.

    PS. The sorceress isn’t evil, she’s the dark, the night.

  2. It’s been a few weeks since I have replied to the QoTW due to moving house and then a change of ISP (finally I’m paying less than £40 a month for 8Mb/s broadband!).
    Over the last two or three days I have downloaded and listened to 5 weeks worth of your podcasts and enjoyed all of them immensely, as per usual.

    On to the question of the week; any, and all, of the Halo games.I have played the original three games but not ODST and the /abomination/ that is Halo Wars (Real Time Strategy should never, I repeat; NEVER be ported to consoles). I have never felt the need to replay any of the Halo games because, apart from the feeling of ‘meh’ that they make you feel after playing, they did something I hate… They released the first game on the PC with a decent port, but then the Halo 2 port to the PC was, and I’m being as kind as I can here, totally diabolical. First of all, you needed Vista… Need I say more?
    Halo 3 was pretty good… But entirely predictable and again left me with a feeling of ‘meh’. I am the only true PC Gamer in a fairly large group of Xbox 360 owners… And they don’t understand my pain! I tried to show them how FPS’s /should/ be played in terms of Multiplayer (i.e. in a 32 player server with some decent admins) but they still do not see the light!
    The only other games that I have played and then decided never to play again are usually games that I just hate, like the new Wolfenstein game (awful awful game) and… Well Mario Galaxy was terrible as well. Other than that I cannot think of anything else!
    Cheers, and peace 🙂

  3. In regaurds to the question of the week.
    i would not want AC2 cuz i preordered the special edition of the game in September. i would want an alienware gaming laptop =]

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.

The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).

In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”

The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.

(more…)

Episode 441: No IntroEpisode 441: No Intro

No, that’s not a clever pun. For whatever reason, the opening intro is missing from the file. It’s just not there – perhaps the recording software was late in starting.

Regardless, the crew discuss the Palmer Luckey scandal before moving head with a new segment, just to discuss random stuff they’ve seen that isn’t on the news docket.

Speaking of which, the news includes:

  • Beyond Good and Evil 2 is happening, original game free on PC next week
  • The Witcher 3 success “marred my books,” claims author
  • October has arrived, and the Nintendo NX has not
  • Fallout 4/Skyrim mods are back on for PlayStation 4, with one big caveat

All this and Listener Feedback!

Gaming Flashback: Double Dragon II [NES]Gaming Flashback: Double Dragon II [NES]

Double Dragon II: The Revenge, this is a sequel title to a game which arrived earlier on the NES as an arcade port, something pretty standard back in the day of arcades, and like it’s original port, has variations from the arcade.

The trick is, the variations are much less than that of the original (which might as well been it’s own version of the arcade game but sucky). I was a huge fan of the original Double Dragon title in the arcade and was met with extreme disappointment when I found out it was strictly single player on the NES console.

This game was 300% better than the disappointing Double Dragon release on the NES. Granted, the NES version was fun to play, in single-player, but I purchased it for the two-player nature of the arcade version so I could play the game with my friends. Double Dragon II, on the NES had finally restored my faith in Technos Japan and the american publisher Acclaim. They took a bad situation and made it much better in the second release, why they didn’t make the original multiplayer is beyond me.

(more…)