Gaming Podcast 148: Games I Don’t Like Playing

This weeks gaming podcast covers a few top news stories that inspire tons of discussion, we tackle some user feedback and comments, answers of the week and flashback to Archon: The Light and the Dark. We’re also going to review Netflix for the PlayStation 3 for those thinking of ordering the disc from Netflix. This weeks news includes:

This week’s question of the week: what was the best game you played that after playing it, you thought to yourself, “That was good. I’m never playing it again”?

0 thoughts on “Gaming Podcast 148: Games I Don’t Like Playing”

  1. You missed a MAJOR part of Archon. The squares are white or black, and some cycle from light to dark. If you’re playing light, your unit becomes more powerful on light squares, and if you’re playing dark, the reverse is true. The point of the game was to capture all the power squares, most of which were cycling between light and dark.

    Archon was super-addictive, especially against friends. It was there with MULE as a staple for most machines.

    PS. The sorceress isn’t evil, she’s the dark, the night.

  2. It’s been a few weeks since I have replied to the QoTW due to moving house and then a change of ISP (finally I’m paying less than £40 a month for 8Mb/s broadband!).
    Over the last two or three days I have downloaded and listened to 5 weeks worth of your podcasts and enjoyed all of them immensely, as per usual.

    On to the question of the week; any, and all, of the Halo games.I have played the original three games but not ODST and the /abomination/ that is Halo Wars (Real Time Strategy should never, I repeat; NEVER be ported to consoles). I have never felt the need to replay any of the Halo games because, apart from the feeling of ‘meh’ that they make you feel after playing, they did something I hate… They released the first game on the PC with a decent port, but then the Halo 2 port to the PC was, and I’m being as kind as I can here, totally diabolical. First of all, you needed Vista… Need I say more?
    Halo 3 was pretty good… But entirely predictable and again left me with a feeling of ‘meh’. I am the only true PC Gamer in a fairly large group of Xbox 360 owners… And they don’t understand my pain! I tried to show them how FPS’s /should/ be played in terms of Multiplayer (i.e. in a 32 player server with some decent admins) but they still do not see the light!
    The only other games that I have played and then decided never to play again are usually games that I just hate, like the new Wolfenstein game (awful awful game) and… Well Mario Galaxy was terrible as well. Other than that I cannot think of anything else!
    Cheers, and peace 🙂

  3. In regaurds to the question of the week.
    i would not want AC2 cuz i preordered the special edition of the game in September. i would want an alienware gaming laptop =]

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Episode 485: Review BombingEpisode 485: Review Bombing

This week’s episode is unremarkable. Don’t expect any surprise guests or news, just a lot of chatting about comics and wandering way off the topic of video games.

The news items for the week are:

  • Valve implements methods to curtail Steam review bombing
  • Matsuda insists Deus Ex not being discontinued
  • Star Citizen releases new video, makes another $500K in a Day
  • Kamiya wants to work on Devil May Cry and Viewtiful Joe remakes

Let us know what you think.

Episode 346: Back PainsEpisode 346: Back Pains

Paul wasn’t able to make it for this podcast thanks to a hospital trip due to back pains, but Jordan and Jonah get into it a little themselves. They also avoid the predictable April Fool’s gags since even though the episode was recorded April 1, it wasn’t going to air until 2 days later. This week’s Gaming Flashback is Ubisoft’s first person shooter Far Cry.

The news this week includes:

  • EA deletes nasty Wii U April Fools’ tweets
  • Indies praise Xbox One self-publishing – but Microsoft must drop its launch parity policy
  • Uncharted 4 game director leaves Naughty Dog

Also included is Listener Feedback and the Question of the Week, “What was your favorite videogame-related April Fool’s joke?”