Myst was published by BrΓΈderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).
The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.
“Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)
The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”
The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)
Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?
You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!
To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.
Podcast: Play in new window | Download
Oh boy π …
I have absolutely no idea how to comment that.
The first thing that came into my mind were those B or C movies where the main (female) character, dressed almost in bikinis would beat the living shit out of 120 kg bouncers.
This game somehow captures and purifies that down to the essence: almost naked girls, weird screams and fighting.
How did it sell? π
Oh boy π …
I have absolutely no idea how to comment that.
The first thing that came into my mind were those B or C movies where the main (female) character, dressed almost in bikinis would beat the living shit out of 120 kg bouncers.
This game somehow captures and purifies that down to the essence: almost naked girls, weird screams and fighting.
How did it sell? π
Wow, Derrick finally makes a non-podcast post. Used to be, he’d make sure there was at least one article between ‘casts. π
Wow, Derrick finally makes a non-podcast post. Used to be, he’d make sure there was at least one article between ‘casts. π
@Herr_Alien : I’m not sure how it sold but I know it’s still on their website selling in a bundle with the “making of” style DVD.
@Jonah : I used to post when I used to have time to post. With two-to-three audio shows a week, 7 cocktail video’s and a 40+ hour a week job it gets challenging. I also like to spend time with the kids between show notes, posting video content, updating recipe wiki and managing the day-to-day for five or so websites.
@Herr_Alien : I’m not sure how it sold but I know it’s still on their website selling in a bundle with the “making of” style DVD.
@Jonah : I used to post when I used to have time to post. With two-to-three audio shows a week, 7 cocktail video’s and a 40+ hour a week job it gets challenging. I also like to spend time with the kids between show notes, posting video content, updating recipe wiki and managing the day-to-day for five or so websites.