How odd to release the sequel to a fun Wii game on a hand held device over the original platform. Introducing, Elebits: The Adventures of Kai and Zero. Sure, the DS is a great staging point for an Elebits style game, but what happened to the Wii platform?
Video game attachment rate, that’s what happened to the Wii version. Konami has chosen to launch the second franchise title on the platform that sells more games. Unlike the Wii, the DS sells both hardware and software while the Wii sells accessories and consoles.
If the Wii could move hardware and attach software with the sale they may have a more stable launching point for other video game titles, both casual and hardcore. Perhaps Wii Sports was the worse thing that could have happened to Wii because Nintendo can’t get us to buy other games. For the most part, the Wii and the bundled game is worth the money; we need no other games.
Konami, a company that makes “other games,” probably wants to see higher volumes of sales. Now, we’ll have to wait until Fall of 2008 to get the DS release of Elebits: The Adventures of Kai and Zero, unless you’ve got a Wii and no hand held DS system than you’re out of luck! But, apparently nobody buys Wii games anyway so the chances are, neither would you…
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Well, I got the same rumor, about a new console being developed by Nintendo, targeted for 2012. I am not the console expert, so please feel free to bash me for the following:
While I think the new console to be the real deal, I also think 2012 is a bit too soon. The market for 3DS was not yet properly exploited.
Now, about the SDK, Nintendo was not the most license friendly company. That lead (obviously) to a poor game library. Was that enough to wake up Nintendo? Is this the reason for having such a friendly SDK?
I say yes, that is a good reason. Actually, that is also a good lesson being taught here by MSFT.
However, from “making a friendly Nintendo SDK” to making an “easy to port SDK for all consoles” there is one more thing needed: access to the ins and outs of all consoles. Why would MSFT and Sony give Nintendo access to their technology? How would that benefit them?
Could it be an anti-competition scheme involved, where all developers settle for similar products with just little differences, only to impose a certain price level across the board?
To me, the SDK raises more questions than the piece of hardware.
Well, Nintendo confirmed it.
“Nintendo confirmed it.” 😀 The anti-competition scheme? 😀
Well it’s like there useing old ideas again. I remember they trying this with the Game cube and micro GBA’s . I’m sure its better tech this time around and I hope they have the “hard core” in mind this time around.