Expert: Sony Negligent In PSN Security

An expert has given testimony to the US House of Representatives Subcomittee on Commerce, Manufacturing, and Trade during its commencement on hearings on the “unauthorized intrusion” on Sony’s PlayStation Network and Qrocity service, stating Sony knew that their security software was dated and lacked any sort of firewall against hacking.

Cybersecurity expert Dr. Gene Spafford’s testimony stated that security experts discovered discussions on forums that talked about how the PSN’s security was lacking. The threads revealed that the network was using old versions of the Apache Web server software, which “was unpatched and had no firewall installed.”

Worse, two to three months before the attack, the vulnerability was reported “in an open forum monitored by Sony employees,” but the company took no action to rectify the situation. If the testimony is accurate, Sony could be slapped with a serious criminal negligence charge.

The Sony intrusion alone compromised 100 million accounts both on the PSN and its Qriocity service, according to Spafford. He also cited the total cost of the breach to Sony, credit card companies, and other outfits, at $21 billion. Thieves in credit-card theft forums actually complained that the PSN breach was so great that it was depressing the price of such information by a “factor of five or 10” on the black market.

Spafford didn’t reserve his accusations for Sony, either. He stated that law enforcement is ill-equipped to handle cyberterrorism and cyberthieft. Additionally, most companies are not equipped with enough security measures because “investing in security measures affects the bottom line. They don’t understand the risks involved by not investing in security. … So when they are hit, they pass that cost along to their customers, and to the rest of society.” In other words, a classic case of being penny wise and pound foolish.

Spafford’s proposed solution to future security is to limit the amount of data kept by companies such as Sony and to “age the data” so it expires after a certain time.

C-Span posted the video of the testimony here.

(Thanks, GameSpot.)

0 thoughts on “Expert: Sony Negligent In PSN Security”

  1. One of the better pieces on the PSN fiasco that I’ve read, congrats Jonah!

    I had two jobs as a programmer; in both cases, interacting with the IT department felt more like interacting with Dilbert’s “Information prevention department”, ran by Catbert. They even wanted (and succeeded in one place) to push a “Service Level Agreement”: it’ll take two days to create a new password for this, seven days to do that etc.
    They just don’t put enough heart in it.

    To be fair, my very first job though was … in the IT department of my college! IT work is hard. If you screw up (and we did screw up sometimes), you could kiss your weekend goodbye . Usually, we’d investigate the issue that very evening, then tried to implement it either during the next day, or, at worst, if the computers we’d want to alter were being in use, in the weekend.
    The lessons I learned there is that: (1) you must react quickly and (2) if you put a bit of your heart into your work, you can get surprisingly good results.

    Nice find on the “depressing the price of such information by a “factor of five or 10? on the black market”. I guess the PSN issue is the equivalent of flooding the market with products 🙂

    @” limit the amount of data kept by companies such as Sony and to “age the data””
    This is security basics. If you don’t want to be responsible for safekeeping secret information, then don’t store secret information on your servers. Period.

  2. One of the better pieces on the PSN fiasco that I’ve read, congrats Jonah!

    I had two jobs as a programmer; in both cases, interacting with the IT department felt more like interacting with Dilbert’s “Information prevention department”, ran by Catbert. They even wanted (and succeeded in one place) to push a “Service Level Agreement”: it’ll take two days to create a new password for this, seven days to do that etc.
    They just don’t put enough heart in it.

    To be fair, my very first job though was … in the IT department of my college! IT work is hard. If you screw up (and we did screw up sometimes), you could kiss your weekend goodbye . Usually, we’d investigate the issue that very evening, then tried to implement it either during the next day, or, at worst, if the computers we’d want to alter were being in use, in the weekend.
    The lessons I learned there is that: (1) you must react quickly and (2) if you put a bit of your heart into your work, you can get surprisingly good results.

    Nice find on the “depressing the price of such information by a “factor of five or 10? on the black market”. I guess the PSN issue is the equivalent of flooding the market with products 🙂

    @” limit the amount of data kept by companies such as Sony and to “age the data””
    This is security basics. If you don’t want to be responsible for safekeeping secret information, then don’t store secret information on your servers. Period.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Xbox 360 Kicking PlayStation 3 Two-to-One In EuropeXbox 360 Kicking PlayStation 3 Two-to-One In Europe

Xbox 360‘s been seeing success in Europe, but nothing compares to the success they’ve seen since the recent price cuts. Sales for the 360 are up 214% which is pushing them past the two-to-one sales ratio against the more expensive PlayStation 3.

We’re assuming this 214% increase is due to the cheaper price combined with a large selection of great game titles. No doubt Microsoft is happy to hear the news that their price cut went over so well in all countries. Unfortunately, we’re not so sure a straight PlayStation 3 price cut would drastically change the sales ratio because the PS3 still has very few exciting games when compared to the Xbox 360 which has a year head start on its bigger competitor.

Microsoft’s new to console success, being the odd duck last generation. They’ve learned a lot and has kicked up the competitive nature of console gaming, giving PlayStation 3 a run for its money. Competition is wonderful and is probably making Sony’s exec’s wonder what tactic to chooes next.

Of course, the Wii is a sales rampage and has been for a few years now. At this point, it’s not even fair to compare the two. However, we’re sure Microsoft will eventually come out and boast their recent European victories as sales figures solidify and become “official.”

Can Sony put up any Resistance to this market domination?

Read on for more press release information from ChartTrack.

(more…)

Episode 221: FireworksEpisode 221: Fireworks

It’s the Smurfiest post-Fourth of July podcast ever, as Jonah Falcon and Jordan Lund look back at the ColecoVision classic Smurfs: Rescue from Gargamel’s Castle, probably the easiest videogame ever Smurfed.

If that weren’t Smurfy enough, Jonah and Jordan, working without Paul S. Nowak this week, also check out this week’s Smurfy news:

  • Xbox 720 with Halo 4 launch in 2012?
  • PS4 also in 2012, with embedded Kinect-like motion control?
  • Crytek says Kinect development is “really, really easy.”
  • Sony working on new PSN redesign?
  • Questions over alleged early close of Sony’s Welcome Back offer.

This week has a ton of Smurfy reader feedback, as well as reaction to Sony’s crackdown of Star Wars Galaxies shutdown petitioners. If that weren’t Smurfy enough, the Question of the Week is pretty Smurfy as well, as readers are asked, “What game that you can’t find anywhere anymore do you wish you could play again?”

As usual, hit us up on iTunes and leave some comments!

Wolfenstein for PC, Xbox 360 and PlayStation 3Wolfenstein for PC, Xbox 360 and PlayStation 3

When you hear the word Wolfenstein what game do you think of? Constantly, I recall Wolfenstein 3D and all the memorable times I had building my first person shooter fingers. From a new-generation FPS perspective, Return to Castle Wolfenstein for the PC back in 2001 was my last touch on a Wolfenstein game series. I enjoyed it a great deal and would love to see more out of the game series.

It seems Activision and Raven Software are working on a PC, Xbox 360 and PlayStation 3 game, currently titled Wolfenstein set to be released “when it is done.” The game follows the same concepts as most of the Wolfenstein titles of the past, a bit of dark science fiction and undead matched with World War II settings with Nazi’s and the main character BJ Blazkowicz.

This series seems to be full of re-hash and repeat with plots, characters and overall feel. Developers seem to favor re-makes over sequels to the famous franchise, eventually putting out one or two sequels of their re-make hits well with customers.

Is this the correct direction for the Wolfenstein franchise? In my humble opinion, it doesn’t really matter to me because I’m such a fan of the series. Perhaps they will continue to re-make the game until the larger demographic screams “Not again!”

(Thanks, Eurogamer)