Expert: Sony Negligent In PSN Security

An expert has given testimony to the US House of Representatives Subcomittee on Commerce, Manufacturing, and Trade during its commencement on hearings on the “unauthorized intrusion” on Sony’s PlayStation Network and Qrocity service, stating Sony knew that their security software was dated and lacked any sort of firewall against hacking.

Cybersecurity expert Dr. Gene Spafford’s testimony stated that security experts discovered discussions on forums that talked about how the PSN’s security was lacking. The threads revealed that the network was using old versions of the Apache Web server software, which “was unpatched and had no firewall installed.”

Worse, two to three months before the attack, the vulnerability was reported “in an open forum monitored by Sony employees,” but the company took no action to rectify the situation. If the testimony is accurate, Sony could be slapped with a serious criminal negligence charge.

The Sony intrusion alone compromised 100 million accounts both on the PSN and its Qriocity service, according to Spafford. He also cited the total cost of the breach to Sony, credit card companies, and other outfits, at $21 billion. Thieves in credit-card theft forums actually complained that the PSN breach was so great that it was depressing the price of such information by a “factor of five or 10” on the black market.

Spafford didn’t reserve his accusations for Sony, either. He stated that law enforcement is ill-equipped to handle cyberterrorism and cyberthieft. Additionally, most companies are not equipped with enough security measures because “investing in security measures affects the bottom line. They don’t understand the risks involved by not investing in security. … So when they are hit, they pass that cost along to their customers, and to the rest of society.” In other words, a classic case of being penny wise and pound foolish.

Spafford’s proposed solution to future security is to limit the amount of data kept by companies such as Sony and to “age the data” so it expires after a certain time.

C-Span posted the video of the testimony here.

(Thanks, GameSpot.)

0 thoughts on “Expert: Sony Negligent In PSN Security”

  1. One of the better pieces on the PSN fiasco that I’ve read, congrats Jonah!

    I had two jobs as a programmer; in both cases, interacting with the IT department felt more like interacting with Dilbert’s “Information prevention department”, ran by Catbert. They even wanted (and succeeded in one place) to push a “Service Level Agreement”: it’ll take two days to create a new password for this, seven days to do that etc.
    They just don’t put enough heart in it.

    To be fair, my very first job though was … in the IT department of my college! IT work is hard. If you screw up (and we did screw up sometimes), you could kiss your weekend goodbye . Usually, we’d investigate the issue that very evening, then tried to implement it either during the next day, or, at worst, if the computers we’d want to alter were being in use, in the weekend.
    The lessons I learned there is that: (1) you must react quickly and (2) if you put a bit of your heart into your work, you can get surprisingly good results.

    Nice find on the “depressing the price of such information by a “factor of five or 10? on the black market”. I guess the PSN issue is the equivalent of flooding the market with products 🙂

    @” limit the amount of data kept by companies such as Sony and to “age the data””
    This is security basics. If you don’t want to be responsible for safekeeping secret information, then don’t store secret information on your servers. Period.

  2. One of the better pieces on the PSN fiasco that I’ve read, congrats Jonah!

    I had two jobs as a programmer; in both cases, interacting with the IT department felt more like interacting with Dilbert’s “Information prevention department”, ran by Catbert. They even wanted (and succeeded in one place) to push a “Service Level Agreement”: it’ll take two days to create a new password for this, seven days to do that etc.
    They just don’t put enough heart in it.

    To be fair, my very first job though was … in the IT department of my college! IT work is hard. If you screw up (and we did screw up sometimes), you could kiss your weekend goodbye . Usually, we’d investigate the issue that very evening, then tried to implement it either during the next day, or, at worst, if the computers we’d want to alter were being in use, in the weekend.
    The lessons I learned there is that: (1) you must react quickly and (2) if you put a bit of your heart into your work, you can get surprisingly good results.

    Nice find on the “depressing the price of such information by a “factor of five or 10? on the black market”. I guess the PSN issue is the equivalent of flooding the market with products 🙂

    @” limit the amount of data kept by companies such as Sony and to “age the data””
    This is security basics. If you don’t want to be responsible for safekeeping secret information, then don’t store secret information on your servers. Period.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 242: All Nude PodcastEpisode 242: All Nude Podcast

Since Paul is not in this week’s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently announced South Park: The Game, developed by Obsidian.

The other news covered includes:

  • Electronic Arts responds to expiring Online Pass issues
  • Bethesda: Divided memory pool causes lag for Skyrim PS3
  • Sony claims Uncharted series has 13M sales lifetime
  • Skyrim Creation Kit landing in January
  • Sony: PlayStation Network now has as high a “world-leading security system” there is

There’s also some Reader Feedback and the Question of the Week is “Have you ever taken a console with you on vacation (not handheld)?”

2008: The Year of Sequels? Too Much Risk?2008: The Year of Sequels? Too Much Risk?

While compiling a list of games to respond to a user question on the TD Gaming Podcast, I’ve noticed something about this years gaming lineup: their mainly all sequels! Are there any new franchises taking a risk in the market or just more of the same? Some are not really “sequels” but spin-offs of the same franchise.

A few examples of some October time frame titles: Fable 2, Far Cry 2, Gears of War 2, Rock Band 2, C&C: Red Alert 3, Saints Row 2, Rayman Raving Rabbids 3, Tekken 6, Call of Duty 5, Guitar Hero World Tour, Tom Clancy End of War, Sing Star Vol 2 and others.

There are a few original titles: Afrika for the PlayStation 3, Little Big Planet (PS3) and Huxley (360 and PC). Most of the original franchise creations seem to be PlayStation 3 related, probably because the console needs some major hits to spur more sales.

Is the market so competitive and risky that new franchises are becoming a rare breed? Last year we saw Assassin’s Creed and before that Viva Pinata and Gears of War exclusive on the Xbox 360. Consider Viva Pinata a “slight” failure in terms of excitement and Gears of War a success, that’s 50/50 in terms of risk vs. reward.

(more…)

Final Fantasy XIII Not Simultanious EverywhereFinal Fantasy XIII Not Simultanious Everywhere

It seems the promise of Final Fantasy XIII on the Xbox 360 is a big “work in progress” as it’s not actually under development yet. Square Enix is fully ready to commit on a simultaneous release for Europe and North America but not every territory around the globe.

The reason is simple: there are just too many countries to perform language translations in the time of a release window. Final Fantasy, as many know, is very text heavy in terms of dialog and storyline. We’ve spoke at length about that in the gaming podcast which helps explain why certain countries get some releases of Final Fantasy at different times and why some sequels never make it out of Japan.

“We’re ready to start developing FFXIII for 360,” said Square Enix’s Shinji Hashimoto. “First, we will complete the game for PS3 in Japan, then begin localization for America and Europe while developing the 360 version simultaneously. The PS3 and 360 versions will be released at the same time outside of Japan — although, due to language and other conditions, the game may not be released simultaneously across territories.” (1up)

Their plan of attack seems solid and gives the PlayStation 3 a bit of an advantage in the Japanese market, but considering the lack of 360 presence in the land of the rising sun, this isn’t too surprising. What is surprising, still, is the concept of Final Fantasy XIII on the Xbox 360 at all!

When it comes to E3 announcements, letting the crowd know Final Fantasy XIII was arriving on Microsoft’s console was a positive shock to the system. It may not be simply because yet another Final Fantasy game is in the works but to prepare gamers for the idea that they don’t have to run out and invest in a PlayStation 3 just to play the next big RPG.

The value to the Xbox 360 is growing and the need to collect all the consoles is fading. End of an era?