Episode 228: Two Thirds Show

This week is a shorter-than-usual show as Paul S. Nowak is away on a birthday vacation. Instead, Jonah and Jordan discuss the Sega Saturn game Burning Rangers, and the following news topics:

There’s also reader feedback and the Question of the Week: What do you look for first in a game’s bullet-point features? Also, check out some of the outtakes after the show ends.

0 thoughts on “Episode 228: Two Thirds Show”

  1. @GameStop developing console and PC game streaming
    This is quite funny, since I remember Derrick and Jennifer talking about GameStop as the iconic brick-and-mortar type of shop, not willing to buckle up on the pressure put by digital distribution channels.

    The big problem I see is the fact that now there are quite a lot of digital distribution channels: Steam, Origin, Desura, not to mention the console based ones. It got crowded, and getting a slice of the pie is (now) very difficult.

    Now, in terms of streaming, the only competition is OnLive. They will need to do something differently, however, if they want to become top dog. I’m curious as to what will that be.

    @Is the Xbox 720 chip set
    Well, the technology is already there. Call it Sandy bridge or ‘fusion’, CPU+GPU+memory controller are here to stay.
    The hardware technology was already tested (well, Intel had some issues with Sandy bridge …) and deemed suitable for marketing.

    SoC means ‘System on a Chip’, meaning everything (CPU, RAM, ports etc) is on the same chip.

    Jordan, I see the 720 as just a hardware upgrade of the 360. It will be (just like 360) still based on PC-like hardware, so I say the 360 games will be perfectly compatible with the 720. This means the 720 already has a good library.

    The way I see it, Microsoft decided to steamroll the competition.

    @industry is failing female gamers
    I say put your money where your mouth is. Instead of complaining about the fact that the market represented by female gamers is not being properly exploited, I say take the opportunity and make a game that will bring you the moneyz 😛

    My sister also loved UT. She also played Quake 3 and Medal of Honor: Allied Assault, but her arena of choice remained UT. Another game she liked a lot was the first Unreal game.
    Back to the UT/Quake3/MOHAA, she also played them in multi player.

    @QOTW
    I take pretty much the same approach as Jordan. I don’t look at bullet points.
    But, be it FPS or RTS, I want a nice, plausible story.

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I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

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