Episode 242: All Nude Podcast

Since Paul is not in this week’s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently announced South Park: The Game, developed by Obsidian.

The other news covered includes:

  • Electronic Arts responds to expiring Online Pass issues
  • Bethesda: Divided memory pool causes lag for Skyrim PS3
  • Sony claims Uncharted series has 13M sales lifetime
  • Skyrim Creation Kit landing in January
  • Sony: PlayStation Network now has as high a “world-leading security system” there is

There’s also some Reader Feedback and the Question of the Week is “Have you ever taken a console with you on vacation (not handheld)?”

0 thoughts on “Episode 242: All Nude Podcast”

  1. … how can being nude drive a podcast’s ratings up? Now, if you were to be doing a videocast … now that’s something.

    @Electronic Arts responds to expiring Online Pass:
    Oh boy 🙂 … this seems to point out some serious issues at EA. I mean it feels like they automated a little bit too much of their systems.

    @Divided memory pool causes lag for Skyrim PS3
    The total is the same (256 + 256 versus 512), the reason of the split is not financial. It is technological/design.

    @Skyrim Creation Kit landing in January
    Hmm, Steam Workshop … it’ll most likely kill the other mod sites. Not in a year, not in 3. Maybe in 4 though.

    @QOTW: none. When we go on vacation (1) we don’t go by car, so there is not enough room in the luggage to squeeze in a console, and (2), you don’t really need to go someplace else in order to sit in a room in front of the TV to play games.

  2. I would really like to see how this South Park RPG is going to turn out, but I’m not getting my hopes up one little bit.

    Well seeing that there’s nothing in the news I want to discuss, I tried to leave you an iTunes comment, but apparently I need to give them my credit card number to create an iTunes account. -.-

    Anyway, QOTW: No. Can you please come up with better questions of the week that can’t be answered simply with yes or no? =)

    And Paul, you miss so many podcasts it’s not even funny anymore. Consider this as official hate mail.

  3. dude paul is gone again , what the hell paul skipping podcast is getting more serious now, we need a good reason when you come back. I guess that’s my first hate mail..

    @south park the game .
    Wew I didn’t see that coming .ill probably w8 for the trailer or gameplay but I won’t buy the game coz I hate southpark and their stupid animation

    @qotw whaaaaatttt this is stupid bringing a console whaaattt impossible good luck on carrying a big bulky system on your way to a resort..

    I haven’t been downloading your podcast because of the tests its the first day of test and I’m already tired.

  4. I just started listening. Didn’t know Jordan was from Oregon! I’m originally from Roseburg/Eugene area and moved to Cleveland for school/work now. Great podcast and can’t wait to hear more.

  5. Thanks Justin! I grew up in Eugene and now I live and work just outside of Portland (Clackamas and Beaverton respectively…)

  6. I went to school at UO before heading to the Midwest and have family in Beaverton. Listening to your latest show now. Great stuff!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 467: Reunion ExtravanganzaEpisode 467: Reunion Extravanganza

The landmark episode was recorded two weeks ago, but the audio was absolutely terrible, with over a half-an-hour having to be excised. It’s a pity, because it featured both Videogame Roundtable originals Paul Nowak and Jordan Lund guest-hosting for a massive (for this podcast) five-man crew.

To make up for it, Jonah and T.J. recorded a half-hour discussion of upcoming games that they might check out at E3.

There won’t be a podcast for another 3 weeks, until E3 is over, so for now. Enjoy the podcast, and sorry for the middle hour — the audio cleans up in the last part.

Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!