I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.
Now even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?
You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.
Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.
Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.
Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.
Do you like your RPG’s to have a definite end and a high but capped level?
No Paul again, you know the drill.
Lately I’ve been ignoring all these articles just spewing out rumors day after day, hoping one of them will be right. First, IGN comes out with “Report: BOTH New Xbox and PS4 Will Be Shown At E3”. The very next day they wrote that an analyst said none of the consoles will be shown. And now yesterday, they came out with “Microsoft or Sony To Quit Console Race?”. Seriously guys, stop guessing and just wait for E3 for goodness sake.
And also I hate when they say an “analyst” says so. Oh, it must be true then because this guy gets paid to “analyze”.
@Rumor: Next Xbox tablet-based?: Even though the Wii-U will be sort of tablet-based, I think that Microsoft wouldn’t be able to pull it off and will just end up sucking.
hey guys… hope you can read this before recording the 247th!
@ps4 and 720: I hope they will be announced at this next e3 but i am ready for dissapointment. and yes, if the ps4 do not have some awesome co-funtionality with the vita, sony will be effectivelly killing the it
@diablo auction houses: not only south coreia: you guys talked about south coreia and russia, but you did forget about the prisoners in china gold farming in WoW who are obligated to do it (a few months old podcast). sad stuff
@SOPA: i am a brasilian gamer who has warned all american friends to help not passing this bill project because it will affect not only US but all the world. i like the machinima channel on youtube. SOPA would kill them
@before last week’s QOTW: my only handheld console is my trusty dark DS lite and i play on it since it lunched and still love it!!! SO SHINNY
my most played game of 2011 was CoD MW2 and BF3. i know.. the controversy…
the most surprisingly fun game was terraria most preciselly after patch 1.1.
most dissapointing is Black ops (not even 100h of gametime according to steam)
LOVE YOU GUYS, KEEP IT UP!!!
I’ve heard happier versions of Jonah before.
@Gaming Flashback:
Ha ha ha 🙂
The game was mentioned before, but Jordan made this particular flashback entertaining. The other 9 games? Please make a list.
@Fallout MMO rights belong to Bethesda as Interplay settles
Well, I guess Interplay got what it aimed to get. Jonah, it’s not the ‘wrong people won’. When you sell your IP, you won’t be able to make games on it. They should have known that before selling out to Bethesda.
Yes, they had some provisions in the contract allowing them to use the name for an MMO. That’s just not enough though. Interplay should have known better.
@ Next Xbox tablet-based?
No. They want to use PC-like hardware, so that they don’t have to worry too much about software. Plus, the more components (tablet, base station etc etc) the more expensive. So, no.
They will make it more slim, I suppose. Heck, even add a touch screen front panel. But that’s it.
@Diablo III release held due to South Korea (from GameFront)
Erm … yeah, I guess it a bit more difficult to foresee all legal difficulties, especially when you need to keep an eye on all the countries you want to ship …
@QOTW – hardware specs, as asked by your reader:
My ‘modern’ machine is a single core Sempron 3000+, 1.5 GB RAM, ATI Radeon 4650. 🙂 Pretty ancient.