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Episode 670: Callisto UnpluggedEpisode 670: Callisto Unplugged
Jonah returns from PAX Unplugged 2022, while T.J. defends the maligned Castillo Protocol. Aside from the news, the Gaming Flashback is the Klei Entertainment’s stealth 2D platformer Mark of the Ninja.
The rest of the news includes:
- Smash Bros tournament organizer Panda boots out boss following fan allegations
- Harmonix rhythm game Fuser goes offline in two weeks
- Half-Life: Blue Shift gets Black Mesa treatment
- NVIDIA slashes GeForce RTX 4090 and 4080 prices in Europe
Let us know what you think.
Episode 220: Professional Butt BitingEpisode 220: Professional Butt Biting
This week is a short podcast, since there’s no Gaming Flashback or Gaming History, but there was some important news in the past few days that caught our eyes. We’re also giving away a free copy of Duke Nukem Forever for the Xbox 360.
The news items include:
- California videogame law ruled unconstitutional
- LulzSec ends its hacking spree
- Molyneux: We didn’t have enough time for Fable 3
- Star Wars Galaxies shutting down in December
- Duke Nukem will continue
- Microsoft says Xbox 360 halfway through lifecycle, Kinect added adrenaline
How can you win a copy of Duke Nukem Forever for the Xbox 360? Answer the Question of the Week, What kind of food and drink to you eat while gaming? US residents eligible only.
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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