Episode 262: But Not a Dollar Short

Episode 262 may be a week late, but it’s definitely chock full ‘o podcast goodness, as the full crew rambles on and off subject about this and that. This week’s Gaming Flashback is the old coin-op arcade game Star Castle while begat Yars’ Revenge, with a twist ending to the classic game’s tale.

This week’s news items include:

  • EA deals with Rock Band iOS debacle
  • Microsoft “banned” in Germany
  • Analyst predicts 3.5M sales of Diablo III in first year of release
  • Report: Next Xbox already in production

All that, plus Reader Feedback and the Question of the Week, “What Kickstarter project have you backed or are most interested in buying?”

0 thoughts on “Episode 262: But Not a Dollar Short”

  1. @Diablo III I also think they will be selling more than those numbers tell, but I think that the goal of the “buy one year of WoW, get D3 free” is to get more money into Wow rather than more sales in D3.

    @QOFTW – I’m thinking about backing up Xenonauts, which is X-Com: Enemy Unkown kinda remake. The approach seems different from the official remake, where in Xenonauts they’re trying to keep it closer to the original.

    Meaning there will be two different games based on the original X-Com, and I hope I’ll enjoy both.

    PS:
    @What I meant with Korean Carebear fest (about Tera) – Carebear is what PvP-driven MMO players call to people who don’t like open PvP, full loot and overall activities that involve risking your virtual goodies.

    I didn’t mean it as an offense, its just at first it looked like Tera was bringing a lot of PvP action and a somewhat sandboxy experience, but the comunity started to realize that in fact it is more of a WoW kind of thing with some light sandbox tweaks.

    So for the community that has been waiting for a good game (pvp and sandbox wise) since Ultima Online, it was a bit of a disappointment.

    As for the Korean part, I was talking about the graphics.

  2. Sorry it was late guys, I was stuck with a sick MySQL server at work (yes, I do have a day job) and couldn’t make it then I guess the other guys had some kind of recording difficulty. C’est la vie… Hope the exams went well for everyone!

  3. @EA deals with Rock Band iOS debacle
    Oh man :)) Now it makes sense why EA won the award as the worst company …
    As for what Harmonix would do, well, you’re quire optimistic Jonah. What I foresee is a small update made to the game, then selling it, regardless if you had the old game or not.

    @Microsoft “banned” in Germany
    Oh man … welcome, global players, to a world that does not have a global legal system.

    @Diablo 3
    The minimum specs for Diablo 3 is within my reach. Yet I don’t have broadband, because we live in a remote area; we only have a 3G modem, but that’s not broadband.

    @ Next Xbox already in production:
    Ha! So they might launch it in the holiday season this year.

    As for concentration camps justifying a country to have stricter ratings, then Russia should impose the same rules for their game market. Oh wait, they won the war … nevermind …

    @QOTW
    Hmm … none, so far. I don’t bother visiting the site, so I have absolutely no idea what projects are there.
    I know that all type of ideas get presented there, from games to devices, but still, the site didn’t catch on me.

    “In Soviet Union, TV watches you!” 😉

  4. Wow Paul, you get whiny when you are discussing the new generation of consoles. 😛

    Almost finished with my exams, only 8 left.

    @QOTW: Currently, none. As a 15 year old, I barely have any money for indie games which I don’t know much about yet.

    The list I left you wasn’t a list of kickstarters I was excited for, but a list of successful video game kickstarters since Double Fine Adventure. I just thought it would be an interesting topic to discuss if there isn’t much news. I’m still surprised about how many kickstarters actually reached their goals.

    Here is a list of the links just to make it easier. I picked the ones which have earned at least $100,000 to make the list shorter:
    http://kck.st/xBJJ0N
    http://kck.st/HiG1V7
    http://kck.st/sRf3LL
    http://kck.st/yAfgj2
    http://kck.st/HYQbcy
    http://kck.st/I1vU2N
    http://kck.st/GTp0kn
    http://kck.st/HqymGE
    http://kck.st/HE8nZJ
    http://kck.st/HEHrEK
    http://kck.st/HujJPy

  5. Hey guys missed you last week, glad that you’re back!

    @Next box, although I don’t see it coming out for a while, I agree with Jonah. The sooner this next generation of systems comes out the better it is for gaming in general. Progression is one of the most important factors in the game industry. The better and newer the hardware, the better and newer the games and the opportunity for developers to really do some new amazing things with it. I hate to see the state of gaming stuck at the current peak of what the current gen systems hardware can do.
    The major companies trying to prolong the life of the systems with movement controls was stale and gimmicky before it even started, with a few exceptions. I think we all want some innovation and new things in console gaming, and I feel like we’ve run out of room the the current systems. And hope to see them revealed as soon as possible without hurting current developers of course.

  6. What does it mean if a comment is awaiting moderation? Is Jonah the moderator? If for some reason you can’t read my comment here it is again without links:

    Wow Paul, you get whiny when you are discussing the new generation of consoles.
    Almost finished with my exams, only 8 left.
    @QOTW: Currently, none. As a 15 year old, I barely have any money for indie games which I don’t know much about yet.
    The list I left you wasn’t a list of kickstarters I was excited for, but a list of successful video game kickstarters since Double Fine Adventure. I just thought it would be an interesting topic to discuss if there isn’t much news. I’m still surprised about how many kickstarters actually reached their goals.

  7. @EA and RockBand

    With all the mess ups EA is having lately I am surprised it didn’t shut down yet. Seriously, it’s starting to look like a continious marketing stunt to keep EA in the news. No one can screw the pooch at such a consistent rate.

    @Microsoft banned in Germany

    Corporations trying to skim each others profits. Move along. Nothing to see here. Capitalism at its finest.

    @Next gen Xbox rumours

    Remember the days when we would find out about new consoles AFTER developers began working on the concepts? Yeah, me neither. I am indifferent to when a new generation arrives. I am satisfied with things as they are now but wouldn’t mind if they changed. Since I am quite young and come from the poverty stricken Eastern Europe, if I ever run out of contemporary games to play, I can fall back on the extensive PSX or N64 libraries for new (if rather dated) experiences. It was lovely to hear how you were all arguing about it thou. It was starting to get so heated up, I thought Paul will eventually get FALCO PUNCHED (verbally).

    @QOTW
    Never bothered with Kickstarter. It sounds like a good idea but as a student I have more important things to invest my money into. Although I would join in if they had something like Shenmue III or a sequal to XIII (the comics FPS). I would love to see Kickstarter revive some franchises that were consoidered dead. Oddworld anyone?

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This and a little Listener Feedback. This week, we’re looking for you to ask us questions.

Are Game Controllers Too Complicated?Are Game Controllers Too Complicated?

The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.

We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.

Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.

Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?

Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.

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Evolution of RPG’s – Gamers Don’t Want an End?Evolution of RPG’s – Gamers Don’t Want an End?

I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.

linkNow even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?

You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.

Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.

Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.

Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.

Do you like your RPG’s to have a definite end and a high but capped level?