Episode 262: But Not a Dollar Short

Episode 262 may be a week late, but it’s definitely chock full ‘o podcast goodness, as the full crew rambles on and off subject about this and that. This week’s Gaming Flashback is the old coin-op arcade game Star Castle while begat Yars’ Revenge, with a twist ending to the classic game’s tale.

This week’s news items include:

  • EA deals with Rock Band iOS debacle
  • Microsoft “banned” in Germany
  • Analyst predicts 3.5M sales of Diablo III in first year of release
  • Report: Next Xbox already in production

All that, plus Reader Feedback and the Question of the Week, “What Kickstarter project have you backed or are most interested in buying?”

0 thoughts on “Episode 262: But Not a Dollar Short”

  1. @Diablo III I also think they will be selling more than those numbers tell, but I think that the goal of the “buy one year of WoW, get D3 free” is to get more money into Wow rather than more sales in D3.

    @QOFTW – I’m thinking about backing up Xenonauts, which is X-Com: Enemy Unkown kinda remake. The approach seems different from the official remake, where in Xenonauts they’re trying to keep it closer to the original.

    Meaning there will be two different games based on the original X-Com, and I hope I’ll enjoy both.

    PS:
    @What I meant with Korean Carebear fest (about Tera) – Carebear is what PvP-driven MMO players call to people who don’t like open PvP, full loot and overall activities that involve risking your virtual goodies.

    I didn’t mean it as an offense, its just at first it looked like Tera was bringing a lot of PvP action and a somewhat sandboxy experience, but the comunity started to realize that in fact it is more of a WoW kind of thing with some light sandbox tweaks.

    So for the community that has been waiting for a good game (pvp and sandbox wise) since Ultima Online, it was a bit of a disappointment.

    As for the Korean part, I was talking about the graphics.

  2. Sorry it was late guys, I was stuck with a sick MySQL server at work (yes, I do have a day job) and couldn’t make it then I guess the other guys had some kind of recording difficulty. C’est la vie… Hope the exams went well for everyone!

  3. @EA deals with Rock Band iOS debacle
    Oh man :)) Now it makes sense why EA won the award as the worst company …
    As for what Harmonix would do, well, you’re quire optimistic Jonah. What I foresee is a small update made to the game, then selling it, regardless if you had the old game or not.

    @Microsoft “banned” in Germany
    Oh man … welcome, global players, to a world that does not have a global legal system.

    @Diablo 3
    The minimum specs for Diablo 3 is within my reach. Yet I don’t have broadband, because we live in a remote area; we only have a 3G modem, but that’s not broadband.

    @ Next Xbox already in production:
    Ha! So they might launch it in the holiday season this year.

    As for concentration camps justifying a country to have stricter ratings, then Russia should impose the same rules for their game market. Oh wait, they won the war … nevermind …

    @QOTW
    Hmm … none, so far. I don’t bother visiting the site, so I have absolutely no idea what projects are there.
    I know that all type of ideas get presented there, from games to devices, but still, the site didn’t catch on me.

    “In Soviet Union, TV watches you!” 😉

  4. Wow Paul, you get whiny when you are discussing the new generation of consoles. 😛

    Almost finished with my exams, only 8 left.

    @QOTW: Currently, none. As a 15 year old, I barely have any money for indie games which I don’t know much about yet.

    The list I left you wasn’t a list of kickstarters I was excited for, but a list of successful video game kickstarters since Double Fine Adventure. I just thought it would be an interesting topic to discuss if there isn’t much news. I’m still surprised about how many kickstarters actually reached their goals.

    Here is a list of the links just to make it easier. I picked the ones which have earned at least $100,000 to make the list shorter:
    http://kck.st/xBJJ0N
    http://kck.st/HiG1V7
    http://kck.st/sRf3LL
    http://kck.st/yAfgj2
    http://kck.st/HYQbcy
    http://kck.st/I1vU2N
    http://kck.st/GTp0kn
    http://kck.st/HqymGE
    http://kck.st/HE8nZJ
    http://kck.st/HEHrEK
    http://kck.st/HujJPy

  5. Hey guys missed you last week, glad that you’re back!

    @Next box, although I don’t see it coming out for a while, I agree with Jonah. The sooner this next generation of systems comes out the better it is for gaming in general. Progression is one of the most important factors in the game industry. The better and newer the hardware, the better and newer the games and the opportunity for developers to really do some new amazing things with it. I hate to see the state of gaming stuck at the current peak of what the current gen systems hardware can do.
    The major companies trying to prolong the life of the systems with movement controls was stale and gimmicky before it even started, with a few exceptions. I think we all want some innovation and new things in console gaming, and I feel like we’ve run out of room the the current systems. And hope to see them revealed as soon as possible without hurting current developers of course.

  6. What does it mean if a comment is awaiting moderation? Is Jonah the moderator? If for some reason you can’t read my comment here it is again without links:

    Wow Paul, you get whiny when you are discussing the new generation of consoles.
    Almost finished with my exams, only 8 left.
    @QOTW: Currently, none. As a 15 year old, I barely have any money for indie games which I don’t know much about yet.
    The list I left you wasn’t a list of kickstarters I was excited for, but a list of successful video game kickstarters since Double Fine Adventure. I just thought it would be an interesting topic to discuss if there isn’t much news. I’m still surprised about how many kickstarters actually reached their goals.

  7. @EA and RockBand

    With all the mess ups EA is having lately I am surprised it didn’t shut down yet. Seriously, it’s starting to look like a continious marketing stunt to keep EA in the news. No one can screw the pooch at such a consistent rate.

    @Microsoft banned in Germany

    Corporations trying to skim each others profits. Move along. Nothing to see here. Capitalism at its finest.

    @Next gen Xbox rumours

    Remember the days when we would find out about new consoles AFTER developers began working on the concepts? Yeah, me neither. I am indifferent to when a new generation arrives. I am satisfied with things as they are now but wouldn’t mind if they changed. Since I am quite young and come from the poverty stricken Eastern Europe, if I ever run out of contemporary games to play, I can fall back on the extensive PSX or N64 libraries for new (if rather dated) experiences. It was lovely to hear how you were all arguing about it thou. It was starting to get so heated up, I thought Paul will eventually get FALCO PUNCHED (verbally).

    @QOTW
    Never bothered with Kickstarter. It sounds like a good idea but as a student I have more important things to invest my money into. Although I would join in if they had something like Shenmue III or a sequal to XIII (the comics FPS). I would love to see Kickstarter revive some franchises that were consoidered dead. Oddworld anyone?

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

(more…)

Episode 363: Mammoths With HatsEpisode 363: Mammoths With Hats

The publication of this episode is a little late thanks to uncontrollable circumstances, but while Paul discusses the ending of Slicing Fractions, this week’s episode includes both a Gaming Flashback, Scramble, and a Gaming History which focuses on the Zelda series.

This week’s news includes:

  • Apple fans report iPhone 6 bending in pockets
  • Titan cancellation may have cost Blizzard more than $50 million
  • Wasteland 2 earns $1.5 million revenue in four days
  • Microsoft mistakenly affirms that Windows 9 will be revealed next week (from Ars Technica)

This week’s Gaming History discusses rumors that raged about Zelda games – Paul is not amused.

Midway Layoffs, Criminal CancelledMidway Layoffs, Criminal Cancelled

Midway’s been around the industry for years, has decided to lay off up to 90 people and cut the Criminal project from their lineup. This is a long term plan of cost reduction by the board of directors to get down costs and keep the company running smoothly.

Their plan seems to be to develop games intelligently, by costing out each project and building what’s needed to make the company profitable without excessive cost. A company always runs best when it’s doing it wisely and looking to reduce overhead, unfortunately a company in a bit of trouble has to let go of employees to get their.

While this was a very difficult decision, we feel it was the right thing to do for the future of Midway,” said Matt Booty, interim CEO and president of Midway Games Inc.. “We view every game as an investment that must meet certain standards for quality, scheduling, and profitability. Midway remains committed to producing the highest quality entertainment, as evidenced by our strong holiday line-up which includes TNA iMPACT!, Blitz: The League II, and Mortal Kombat vs. DC Universe starring a team of MK characters and some of the most recognizable DC Comics personalities such as Batman, The Joker, and Superman.” (kotaku)

Hopefully this allows them some breathing room to get out of this sticky situation, we hate to see old names go down in history as failed.