Episode 271: Paul-less Podcast

This week’s Gaming Podcast lacks Paul S. Nowak, who had to bow out due to illness, but there’s still Jonah Falcon, Jordan Lund and Daniel Quick to keep the podcast lively. This week features yet another weird NES title, Wall Street Kid, and some friendly Paul-less banter between the trio.

This week’s news includes:

  • Capcom: Street Fighter X Tekken DLC will never come to Xbox 360
  • Vivendi finding few buyers for Activision-Blizzard
  • Gearbox: “Wouldn’t be surprised” if more aggressive PC games start to appear
  • Grand Theft Auto V will support planes and jets, won’t have beta test

Jonah also startles Dan and Jordan with a “secret topic” with the $99 console, the Ouya, which leads to the Question of the Week, “Would you buy a $99 Android-based console?”

0 thoughts on “Episode 271: Paul-less Podcast”

  1. @Street Fighter X Tekken DLC will never come to Xbox 360
    I get Dan’s point, placing the DLC on the disk is like dangling a carrot in front. And yes, since the DLC is already distributed, then why not get some money out of it?

    @Vivendi finding few buyers for Activision-Blizzard
    Thing is, the game industry is quite tough. Spending N billions to buy a piece of it is quite a risky bet. Miss-manage it and you’re never going to recover the investment. So I can understand why nobody is rushing to buy.
    As from the potential buyers point of view, Vivendi desperately needs money. Play your cards right and you can get Activision-Blizzard at a nice discount 😛

    @“Wouldn’t be surprised” if more aggressive PC games start to appear
    Hitting a Diablo 3 home run: good luck. It’s hard to do for any platform, not just the PC.
    Erm, no cycle detected on my end, always KB and mouse here.

    @Grand Theft Auto V will support planes and jets, won’t have beta test
    Not a fan. Loved Mafia though.

    @ Question of the Week.
    I was going to say ‘No’ initially, but I saw the hardware specs, so it’s a ‘maybe yes’ now. Android is hackable, it has a USB port so ….

  2. Gearbox: “Wouldn’t be surprised” if more aggressive PC games start to appear: For the record, I got excited as soon as I heard you say that Borderlands 2 would have drag-and-drop inventory, because Borderlands’ huge number of items and weapons makes it a pain to navigate through the inventory with the consolish setup it had. Other than that, all I got that Gearbox was placing a huge bet on the PC, and telling everyone how great it will be to be a PC gamer.

    @OUYA: Good for them for tons of funds, but this can also be the point where a Kickstarter goes horribly wrong. Seriously, from what I understand they pretty much said “we’re going to try these bunch of different ideas together and see if they stick”. Let’s hope they’re successful and manage to create a great platform.

    @QOTW: Probably not. I barely play Android games, and I doubt any huge games will be on the system before anyone knows how successful it will be.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Are You An Okami Fan?Are You An Okami Fan?

PlayStation 2 fans may recall a little title called Okami, it’s an action adventure game developed by Clover Studios and published by Capcom. The original Okami title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received.

Clover Studios was closed after the release and all the intellectual properties went back to Capcom, the company that funded the studio, leaving Capcom responsible for future sequels.

Christian “Sven” Svensson said “I think we need a lot more people buying the current version before we seriously consider a sequel”. A harsh statement on the game’s combined sales figures, perhaps, but also probably an accurate one. (Kotaku)

This is the sound of a developer not so happy with prior performance and finding it too risky to try for a second title. Although many sequels outshine their parents there is some truth to the fact that slow selling parents will create slow selling sequels, there is something to be said about learning form past experiences.

The game had good reviews, isn’t it worth trying to make a second game based on that? Maybe people just aren’t jazzed about Japaense folklore, myths and legends as the basis for a game.

Episode 273: Flinging GutsEpisode 273: Flinging Guts

This week’s Gaming Podcast is a fairly routine one, with no Gaming Flashback or even a Question of the Week. However, this week features a ton of great news and industry discussion. Paul also announces that he will be unable to do the podcast in a few weeks for an extended period of time due to surgery.

The news items for the week includes:

  • Yoshida admits absence of Vita at E3 was a mistake
  • Irrational Games now includes 85+ Metacritic game requirement for employment
  • UbiSoft patches UPlay rootkit issue
  • Paradox Interactive announces dungeon builder Impire
  • EA: Current CEO John Riccitiello’s job is secure

All that plus Reader Feedback, check it out.