Episode 276: Covered in Concrete

Paul is not in the podcast, and will be out for the next couple of weeks as he recovers from major surgery. In the meantime, the podcast chugs on with three podcasters, as Jordan relays what he thought of the Sony Gamescom 2012 press conference.

In the meantime, the news items include:

All that plus Reader Feedback wishing Paul well (sorry, Kizer, we didn’t moderate your message til after recording), as well as this week’s Question of the Week, “When is the right time to cut the price of a console?”

0 thoughts on “Episode 276: Covered in Concrete”

  1. @Diablo III‘s Wilson on former Diablo dev’s mixed feelings on game: “F- that loser”
    The criticism sounds fair. I’m with Jonah on this subject, Diablo 3 didn’t do as good as expected, so it could be that the current team ended up venting some of their frustrations.
    I’ll stick with how I feel about Blizzard after opting for all time Internet connection DRM: f*ck Blizzard.
    I like what Brevik said:
    “so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.”

    @C&C: Generals 2 will be multiplayer-only at launch
    🙁 … why … I liked the story mode in Generals …
    If however they release also modding tools for it, I can see fan made stories.
    Thing is, if the game is MP only, I can see it forcing you to play with a constant online internet connection, no modding tools available.
    Hmm ….
    Jordan does have a point, to me the story sold the game. I did play MP and lots of skirmish, but it was the story that hooked me.
    I will give it a play though, who knows …

    @QOTW: I guess 2-3 months before announcing the next generation.

    What happened to the “There’s a zombie on your lawn” song?

  2. It’s good to hear that Paul is all right. We really need that “Paul touch” he adds to the podcast. I already miss his emotionally spurred illogical arguments. Reminds me of my ex-girlfriend.

    @Diablo 3 bitching

    It’s easy to see why Blizzard gets so emotional about that comment. It takes a lot of time and effort to develop a game. When someone criticises your work, you are bound to lash out. But if you do it on twitter and it makes into the news then you are daft and should probably go back to school. Next time just break into the guys house and discreetly take a shit on his carpet.
    In reality, Diablo II was better and more successful then it’s sequel. That is a fact for many. But that was a long time ago. Blizzard attempted to modernise III to contemporary standard. This may have been a mistake. Poor fan service. Still, the game is out and nothing will change that.

    @Guildwars

    Wanted to play the original but never had an opportunity. For me there was always a barrier to playing MMOs. As I am a student, I am forced to own a laptop rather than a desktop. That means I can play an hour of an MMO at most before the thing goes into a critical meltdown. Recently I got a PS3 and downloaded DC Universe. I played the game before on my laptop but had to quit because of heating and lag problems. With the PS3 that problem is gone and I am actually enjoying myself. Wish they would release more MMOs on consoles. I am actually looking forward to FFXIV.

    @Command and Conquer

    The series is just not the same after Westwood fell apart. I enjoyed Red Alert 1 and 2. Played C&C 3 and wanted to kill something. That game was cancer. I still prefer to stick to Red Alert 2. Believe it or not, but there are still a 100 or so people hanging out on the on-line servers there.

    @Prey’s great escape

    Prey was a launch title for Xbox360 as far as I remember. Wouldn’t surprise me if they made Prey 2 for the next gen launch. A bit too risky to release games at the moment, unless they start with Halo, Assasins or Call.

    @QOTW

    Depends on the popularity of the console and the economic situation. In standard cases, you should cut the price a year or so after the release. By then most of those interested in shelling out full price for the console probably bough it. Others need an incentive and the price cut will do the trick. In special cases like PSVita, you should cut the price preferably before the sales figures go into negative numbers. With cases like PSP GO you shouldn’t make the console in the first place.

  3. PS: I was enraged when BBC NEWS spent most of it’s report on Brevik’s conviction talking about how he played WOW and COD. Cause obviously all mass killers are influenced by video games. Should make a decent QOTW: does playing games make you want to pick up a gun and massacre people?

  4. Greetings from Portugal!

    Can’t wait to get a chance to play Guild Wars 2. I’ve already got enough games for now. If it receives enough praise by the end of this year, I’ll probably buy it. I’m also mildly excited for Plants vs Zombies 2, the original was great.

    @QOTW: I think that any time hardware is not coming close to target sales, that should be the time that the company considers a price cut.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 355: E3 Swag Bag Part 3Episode 355: E3 Swag Bag Part 3

This is the final week of the E3 Swag Bag giveaway, which includes a The Sims 4 bag, a The Sims 4 T-shirt, The Sims 4 sunglasses, and some other goodies like a Dragon Age: Inquisition T-shirt, a Farming Simulation 2014 cow, and so on. Paul is unavailable this week but Jordan’s wife Jennifer guest hosts, with the famed Kingdom Hearts being the Gaming Flashback.

This episode also includes the following news items:

  • Report: PS Vita no longer available at major retailers
  • No women allowed at upcoming Hearthstone tournament
  • Lindsay Lohan files suit over GTA V allegedly using her likeness
  • Sources: Crytek UK’s staff no longer going to work
  • Riot closing League Of Legends’ public chat

And once again, the Question of the Week: “What was your biggest takeaway from E3?”

TD Gaming Podcast 95: Bad Judgement of MMOsTD Gaming Podcast 95: Bad Judgement of MMOs

This weeks gaming podcast covers two reviews, including LittleBigPlanet and Guitar Hero: World Tour. We also touch on a bit of retro NES history with ExciteBike. This weeks gaming news includes:

We’re also stepping on our soap box and asking if MMO’s are too risky for consumers who buy into MMO’s that fail in under a year.

Activision Blizzard Trying To Scare Off Competition?Activision Blizzard Trying To Scare Off Competition?

A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn’t be enough to compete with an MMORPG like World of Warcraft. The MMORPG space is a costly investment and you’d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP and Warhammer Online lead designer Mark Jacobs disagrees with that quote.

Jacobs says $100-million dollars would be needed to start competing against the giant subscription generator that is World of Warcraft. Although few developers are sitting on $100-million USD, it’s a bit more realistic an investment for a studio to scrape up compared to a billion bucks! A billion dollars is a scary number when you consider that’s the start of an investment that may, or may not, pay off in the end.

Kotick may not be using complete scare tactics, he may be working off experience when dealing with MMORPG’s. A startup MMO isn’t a cookie cutter system, there is a lot of development efforts, $100-million dollars worth, but MMO developers slip dates many times. When you start slipping your dates you’ll start burning more money and, before you know it, you’re a billion in the hole. Jacobs thinks $100-million will cover development costs and messing up, so a billion is still way over budget.

Perhaps this is a bit of a scare tactic, assuming a developer will fail and slip their dates isn’t really a great way to start quoting prices. However, shooting too low isn’t always the best method of building your development assessments. The end result, scream ONE BILLION and you may scare off any potential startup MMO developers.

Warhammer Online lead designer did mention one big barrier to entry: the need for “at least half a million subscribers to be successful.”

(Thanks, 1up)