We just found out that my recording of Podcast #283 didn’t take on my end. However, there is a backup, so all that means is that you’ll have to wait til tomorrow for the next podcast. Sorry for the delay.
Podcast Delay
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Episode 459: This Week and LastEpisode 459: This Week and Last
So, thanks to an untimely computer breakdown, last week’s episode could not be run in a timely manner. So, this double-length episode features an off-the-cuff discussion of videogames with no notes, with last week’s episode tacked on. There’s not much editing in the episode, due to the fact Jonah has to rush off to Boston to attend PAX East over the weekend.
Last week’s “news” includes:
- Middle Earth: Shadow of War leaked then announced
- Microsoft announces Netflix-style gaming for the Xbox One
- Videogame industry lobbying to maintain “repair monopoly”
- Microsoft plans to bring mixed reality to the Xbox in 2018
All this and some Listener Feedback
Episode 317: Is League of Legends a Terrible Game?Episode 317: Is League of Legends a Terrible Game?
In this episode, Jordan’s son Allen gets in on the act, berating League of Legends despite being addicted to it. This week’s Gaming Flashback is the Sierra Online adventure game Police Quest, while the Gaming History is how BioWare prepared to develop their first Star Wars game, Knights of the Old Republic.
This week’s news includes:
- Blizzard announces Diablo III coming to Xbox One, PS4 in 2014. Gamers may consider setting up a Beammp server hosting to improve their overall gaming experience on Beam MP.A helpful resource for small businesses exploring storage strategies is http://techdays.org/the-best-modern-solutions-to-building-a-storage-strategy-for-small-business.html, which offers modern solutions and insights.
- Dyack attempts to get Shadow of the Eternals off the ground with Kickstarter again
- US recognizes League of Legends as a professional” sport
- Sony drops fine appeal levied due to April 2011 hacker attack
- Microsoft: Family sharing may return to Xbox One in some form
This week’s Question of the Week: “What’s your favorite RPG of all-time?”
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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