Episode 327: Not-Love Letters

This week’s podcast has Jonah having a new job, while some really long Listener Feedback letters lengthen the podcast. In fact, several discussions between Jonah and Jordan were cut and will be in a near-future Outtakes episode.

This week is full of news as well, including:

  • Star Wars 1313 was to have starred Boba Fett after all
  • Shadow of the Eternals dev Precursor Games disbands
  • Techland: Dying Light isn’t another Dead Island
  • China lifts console ban, Microsoft collaborating with BesTV to make new console
  • Watch Dogs ships on two discs, requires install, 30 FPS cap on Xbox One and PS4

That plus the long Listener Feedback, and Jordan has an appeal to veteran listeners to write in.

0 thoughts on “Episode 327: Not-Love Letters”

  1. Don’t feel bad guys, I listen every week. Even though its a bit hit/miss when one of you starts on a rant it’s still a good listen and a good place to get in depth gaming news 🙂

  2. I’ll try to keep this one more brief then my last post, hopefully bullet pointing will help.

    * I’m sorry to hear about your foot, I don’t know what could do that but I guess the one silver lining is you can say you will be a Cyborg now or training up to be the Six Million Dollar man.

    * The Bobba Fett game: All I can say is Ouch, that would have made many a SW fan happy. I am in the camp of “meh” about Bobba Fett, I agree with Jordan’s assessment on him.

    * Dying Light: I certainly hope that it isn’t another DI, I found that game to be boring very quickly. Just the unending swarm of Zombies can get tedious.

    * Watch Dogs: If it requires the install, might as well get it for PC.

    * This episode pretty much confirmed my decision to stick with PC and get 3ds for the family to play together. If Atari and Sega can survive on software sales so can Nintendo. I feel that Nintendo has been behind the hardware race really since N64.

    * It just seems like a lack of foresight to try to make their previous libraries available on PSN (and same with Microsoft) If they make more money on software then they are losing money from this potential customer that wants to buy games they refuse to have on digital stores. I end up having to buy PC versions or emulate them on PC.

    Okay I think I managed to keep that shorter, great episode guys lots of laughs and I told Dan to write you.

  3. I considered using only consonants to shorten the post but then I decided to simply write less 😉

    * Shout out to Red Letter Media. I love those guys. Mr. Plinkett reviews are awesome and their other shows – Half in the Bag and Best of the Worst are very entertaining.

    * Shout out to Dying Light – Polish guys know how to develop great games – remember Robbo?

    * Anti-shout out to Ubisoft – at least I’m getting that 1TB drive for the PS4. Maybe it will be enough for Watch Dogs. I’m really looking forward to that game.

  4. http://www.gametrailers.com/side-mission/63162/gabriel-knight-returns-interview-with-jane-jensen

    Jane Jensen is getting the license to remake the GK1 game Sins of the Fathers. According to that article it’s because of all the adventure games being crowd funded on Kickstarter. The Adventure series of GK may be getting new life if this remake does well. I’m excited not just for this game but for the fact that Kickstarter games seem to be making a difference now in giving Adventure genre another chance.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 591: The PS5 Is HotEpisode 591: The PS5 Is Hot

This week’s episode has only two official news items, but there’s a lot to discuss that didn’t quite make the list, including Sony’s controversial plan to update the fan speed on the fly by taking data from consoles already purchased, to the beautiful Ori Collector’s Edition bundle. This week’s Gaming Flashback: The Legend of Zelda: Twilight Princess.

The news includes:

  • Phasmophobia updates will make ghosts smarter and less predictable
  • 2K under fire for adding unskippable in-game ads to the full-price NBA 2K21 a month after release

Let us know what you think.

BioWare: How did we get here?BioWare: How did we get here?


To understand where BioWare came from, we really have to go back to Interplay, the company Brian Fargo founded in 1983. Interplay became one of the most influential publishers of computer role-playing games, responsible for titles like The Bard’s Tale, Wasteland, and Fallout. It was also a gathering place for some remarkable creative talent, including Tim Cain, Leonard Boyarsky, Jason Anderson, Feargus Urquhart, and Chris Avellone. Urquhart would eventually lead Black Isle Studios, Interplay’s internal RPG division, which gave us Fallout 2, Planescape: Torment, and Icewind Dale.

BioWare itself actually started independently in Edmonton in 1995, founded by three medical doctors: Ray Muzyka, Greg Zeschuk, and Augustine Yip. The three had been developing medical simulation software before deciding to try their hand at video games. Their first game was Shattered Steel, published by Interplay, and that relationship led to Baldur’s Gate. BioWare created the Infinity Engine, which Black Isle subsequently used for Planescape: Torment and Icewind Dale. So while BioWare wasn’t technically an Interplay studio, it became an important part of the same creative community, with the two studios sharing technology, publishing relationships, and a passion for role-playing games.

(more…)