Episode 343: iPad Hot Air

This week sees the return of Paul to the crew, but unfortunately, Jordan’s voice is shot so he can’t make it a team of three. However, Jonah is happy over having a new iPad Air, while Paul laments unemployment. This week’s Gaming Flashback is Team Ninja’s classic Ninja Gaiden for the Xbox.

The news for the week includes:

  • Microsoft pulls page discussing Titanfall online preloading
  • Report: Ouya Everywhere puts games on TV, PC without the Ouya
  • EU takes on β€œmisleading” free-to-play games
  • Castlevania: Lords of Shadow 2studio boss, β€œOne must be blind or stupid to give it a 4/10?
  • Nintendo separates Quality of Life business unit from consoles
  • Project Milo isn’t coming back

No Question of the Week – listener questions are wide open.

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This week’s news:

  • The Steam Link Mobile App has been blocked by Apple
  • Killer7 is coming to Steam this Fall
  • The Wolf Among Us 2 coming in 2019
  • Mega Man X-inspired roguelike 20XX coming to consoles
  • WWII-themed Battlefield V drops October 19, abandons paid expansion model

Let us know what you think in the comments below.

Episode 314: Post-E3 Discussion, Titanfall T-Shirt ContestEpisode 314: Post-E3 Discussion, Titanfall T-Shirt Contest

Jordan Lund and Jonah Falcon finally get back together after an eventful E3 2013, as Jordan finished his not-so-stellar review of The Last of Us. Part of the podcast was from Jonah’s live television show on MNN, which recapped Microsoft’s decision to reverse its online policies with the Xbox One.

The news this week includes:

  • EA’s Soderlund states next-gen consoles should have come a year earlier
  • Xbox One, PlayStation 4 premium games will cost $59.99
  • EA’s Star Wars licensing deal ‘almost didn’t happen’, DICE pushed for Battlefront
  • Fish claims Fez 2 won’t come to Xbox One due to anti-indie policy

This week has a contest: win a free Large T-Shirt of Titanfall, by answering the question: What game at E3 impressed you the most?

Are Game Controllers Too Complicated?Are Game Controllers Too Complicated?

The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.

We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.

Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.

Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?

Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.

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