Episode 367: A New Beginning

The podcast is back as Paul S. Nowak is back from his vacation, and he brought back a new co-host with him. Devin Grimes, who once upon a time wrote for GameStooge, is now a part of the team. This week’s podcast also includes a new Gaming History, discussing the Nintendo DS.

The news items include:

  • Ebola scare drives sharp rise in Plague Inc. downloads
  • Twitch bans ‘sexually suggestive clothing’ in new terms
  • Dying Light cancelled for PS3 and 360
  • Xbox One available for $349 Starting November 2
  • Sony apologizes for Driveclub‘s ongoing launch woes

No Listener Feedback, but a new Question of the Week: “When did you first start listening to this podcast?”

0 thoughts on “Episode 367: A New Beginning”

  1. I started listening to your podcasts in June of this year. I think you are doing a great job. I want to also thank you guys for the items I received for winning the contest back in July. They are awesome. I especially love the Sims t-shirt. Keep up the good work!!!

  2. I hope you guys saw the South Park episode “Freeium isn’t Free”, pretty much why I stopped playing all Facebook and Mobile IOS app games.

    As for the QofW, I started when Dan joined your Podcast and have enjoyed it thus far. Welcome to Devin and I look forward to more episodes from you three.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Wallets Shrink, Used Game Market GrowsWallets Shrink, Used Game Market Grows

Over the last year we’ve seen developers scrambling to find “value add” features to new game purchases. Their goal is to convince the customer to buy new instead of used because developers don’t see a penny from a used game sale. While GameStop sees 48% profit margins from the used game market developers struggle to stay floating in the industry.

for-saleThis is not the fault of GameStop and their 48% profit margins because they’re only getting 7% to 20% profit margins (say analysts) on new game sales. As someone that’s run a game store online, if you’re getting 15%+ on a new game you’ve got some great hookups in the distribution channel or are buying in huge quantities.

Buying games in huge quantities to build profit margins can be a huge mistake in this industry. Gamers are fickle little creatures and they’re going to buy their top tier games for a few weeks and then sales will drop significantly. No retail chain wants to purchase a thousand copies of GTA IV (only as an example) and sell seven hundred over the first few week to be stuck holding onto a few hundred copies when the dust settles. Now you’ll have to put them on sale to get them out of the store because the hardcore gamer have already done their shopping and you’re not going to get any price protection if you’re not a major player in the industry.

Why take 7% profit margins when you can get 48% on a used game? The gamers don’t seem to mind because they’ll trade in a used copy of a sports title like Madden to save $5.00 on the latest franchise release. Gamers will buy Fable 2, beat it in a week and rush to the store to get the “most for their dollar” before the game gets stale and buy-back prices drop like a stone. Why not rent Fable 2 and save yourself $50.00? Of course, renting pisses off developers as well because they see no additional revenue.

While the economy struggles and consumers fight for their jobs, the entertainment side of life continues to grow. People would rather “cocoon” in their homes playing video games and watching movies on their brand new HD television because it takes them away from the low points of the economy if only for a few hours. History has shown us trends in entertainment during the down points of economies, it’s natural to want to get away for a bit.

But, consumers want to play these games on the cheap because their job may not be there tomorrow. Saving $5.00 knowing the store just took the title in for half the price doesn’t bother you; $5.00 in your pocket is better than in their pocket right? The fact that they just pocketed upward of 40% on the game doesn’t matter to you — it’s all about your bottom line!

While we’re bargain hunting during the recession developers are going to try and up sell you to a new copy of the game. If that means giving you special game items and features with a “one time code” upon purchase, it will be up to you to decide if it’s valuable. All the while GameStop will lock out the game industry from selling used games because 42% of their overall gross profit is from used game sales.

You, the consumer, benefits from a slightly cheaper game, bargain bin fire sales and additional game features if you do choose to buy new. The economic down turn is a great time to be a gamer, as long as you remain employed.

Episode 431: Pokemon NO!Episode 431: Pokemon NO!

The past week has been rife with news about Pokemon GO! and all of the chaos the mobile game has caused around the world with people hunting creatures in museums and police stations. The podcast mostly avoids the craze.

The news this week includes:

  • Fake Pokemon Go! apps could contain malware and force your phone to click on porn links
  • Fraudsters force RimWorld dev to stop giving out Steam keys
  • Bethesda defends $60 price tag for Skyrim Remastered
  • Xbox One S arrives August 2

We also announce the winner of the contest.

Gaming Podcast 152: Down UnderGaming Podcast 152: Down Under

This week’s gaming podcast is slightly light on news because nobody wants to inform the market about gaming updates, they don’t want to damage the holiday sales season. We might not be eating Vegemite sandwiches but there is no doubt Men at Work would love this episode. We’re flashing back to California Games, we’re hitting up some gaming history on artist and graphic designer Paul Jaquays. We’re reading some listener comments while handling these news tidbits:

This week’s question of the week, what do you think of Tiger Woods and his role with Electronic Arts? Will they keep him on the cover?