Now that Activision has merged up with Blizzard all under Vivendi it’s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it’s time to trim the fat and get leaned out for the long haul.
This isn’t unexpected news, the only way to grow more effective as a large company is to remove some of the access baggage that can slow you down and let your competitors take control. This is a sad job which nobody takes pride in (most normal people anyway) but it could mean the difference between rising to the top and sinking like a brick.
“We are focused on improving efficiency across the combined organization and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing’s long-term corporate objectives,” Activision Publishing CEO Mike Griffith said in a statement. (gamespot)
It’s important to be aggressive as a large company, just like you would be as a startup company. There is a reason startup companies grow into powerful competitors that win, grow and eventually become (or be purcahsed by) larger companies.
As part of this move some staff will be migrated to new projects, persumably reporposed into other divisions or allowed to find new jobs somewhere else. This is called “realignment” by those in the management organization, and currently those up for realignment are:
- Radical Entertainment (Prototype, Crash of the Titans)
- High Moon Studios (The Bourne Conspiracy, Darkwatch).
- Massive Entertainment (World in Conflict, Ground Control)
- Swordfish Studios (50 Cent: Blood on the Sand, Cold Winter)
These realignments along with other organizational changes will effect a few working game titles:
- Brutal Legend
- Ghostbusters
- Wet
- Chronicles of Riddick: Assault on Dark Athena
- World at Conflict: Soviet Assault
- 50 Cent Blood on the Sand
- Zombie Wranglers
- Leisure Suit Larry: Box Office Bust
- Several Xbox Live Arcade titles
At this point we’re not sure which, if any, will continue to be developed under Activision and which will be sold off to other companies or retired. Surely, those money making titles will be sold off if Activision has no plans to finish them.
Again, it’s hard to consider this a bad decision. This is a decision of growth over having too many “Cooks in the kitchen” making soup. It’s better to have rock solid titles of epic proportions than a large pool of mediocre titles with minimal sales and bad reputations, and that’s why they spend a lot of time in the office working on this and having a type of office chair for long hours on a computer is really helpful in this area.
It’s not that the titles they’re questioning are necessarily bad, but are not the leading titles in their space and are should be either given a stronger team to work on them or retire them entirely. To build a stronger team with passion and direction it might be best to sell the franchise(s) to other organizations so they can do it right with time and attention to detail.
(Thanks, gamespot)
Welcome back guys, another good show.
I’m sorry I can never manage to send hate mail for Paul cause I’m just too busy sending it to Jonah. Just kidding, this is more “nerd rage mail”, because of the topic of Final Fantasy from previous episode.
Saying your not into FF because you’ve only played 10 and up is like saying you don’t like Star Wars because you’ve only seen the pre-quels. I’m sorry but as far as I am concerned you’ve only played the BAD Final Fantasy games. The Golden era of FF was parts 4, 5, & 6; 6 being my personal favorite. It had the best story, art, music of the entire series.
The thing about Final Fantasy was the first one was supposed to be the last and only but it had done so well they decided to continue, so the only thing final about them was that you only saw one world per game, you never went back so there wasn’t truly a sequel in the sense of a continuing world.
That changed after FF10,now even FF4 and 7 have sequels. FF6 was the last to have that 2d style art that I still love, ff7 had a real mix bag of art from beautiful backgrounds to horrendous 3d models. FF8 just had a terribly convoluted story and it felt too modern, FF9 I think was the last one that I really enjoyed but still missed and preferred the 2D art style over the still awkward 3D models. FF10 had unrelatable characters, it looked pretty but felt so shallow.
FF11 was the first MMO which I never played, FF12 was too easy to cheese with grinding out the chessboard skills. Just about everything is wrong with FF13, I know the bird in the dudes hair was wierd, but they did it in Suikoden V as well, maybe it’s a cultural thing. I couldn’t stand the dude with the beanie who constantly had a lock of hair in his face.
What was really obnoxious was the star rating they would give after each battle, after the first few I realized they were going to be doing this the whole damn game, I couldn’t go on after that. The game just insulted my intelligence way too much. It was a great run but I think I’ve had my Final Fantasy with that series.
@Kickstarter: It is true you have to be careful with investing but I wouldn’t say 9/10 video game kick starters have failed. You guys keep seeming to forget to mention the ones that have succeded: FTL, Divinty Original Sin, Shadowgate, Shadowrun, Pillar’s of Eternity, Wasteland 2, etc
Here is a link with a long list of them:
http://en.wikipedia.org/wiki/List_of_video_game_crowdfunding_projects
I will concede one has to be careful in choosing products or at least keep in mind that the project may fail and you will get nothing. Kickstarter DOES have on it’s site that there are no guarantees of any products being completed. I like what Hilary said about trying to help these developers out and giving them a chance and I do think Paul is also right that there are those shady individuals that make crowd funding look bad.
@Greg Zeschuk: It’s a shame the title made me think he might work on Baldur’s Gate or something. The idea sounds well meaning but I agree with Jonah I remember just using my imagination to fight strange aliens or playing spys or whatever.