There will be a podcast this week, but it’s been delayed a bit. Keep your eye on this space for more podcast goodness.
Recording Delay
Related Post
Episode 694: Baldur’s StarfieldEpisode 694: Baldur’s Starfield
As Starfield readies its launch, Baldur’s Gate 3 gets a ton of updates.
The news includes:
- Star Wars: Dark Forces is getting the Nightdive remaster treatment
- Xbox must have mobile presence if it’s going to thrive, Phil Spencer says
- No Man’s Sky adds its first new race in its biggest update of the year
- Citizen Sleeper 2 announced
- League of Legends is ditching Mythic items
All this and Listener Feedback.
TD Gaming Podcast 100: KatastroephicTD Gaming Podcast 100: Katastroephic
This weeks gaming podcast flashes back to Yo! Noid, for the NES and a bit of gaming history on Accolade while touching on some hot news topics:
Nintendo considering changing accelerometer chips- Nintendo brings Club Nintendo to North America
- Playstation Home arriving December 17th
- GTA IV patch coming to a PC near you
This week’s soap box we’re asking you if you believe social networking and new media techniques will help or hinder the gaming industry.
Gaming Flashback: MystGaming Flashback: Myst
Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).
The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.
“Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)
The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”
The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)
Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?
You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!
To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.
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