There will be a podcast this week, but it’s been delayed a bit. Keep your eye on this space for more podcast goodness.
Recording Delay
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Gaming Podcast 148: Games I Don’t Like PlayingGaming Podcast 148: Games I Don’t Like Playing
This weeks gaming podcast covers a few top news stories that inspire tons of discussion, we tackle some user feedback and comments, answers of the week and flashback to Archon: The Light and the Dark. We’re also going to review Netflix for the PlayStation 3 for those thinking of ordering the disc from Netflix. This weeks news includes:
- Home No Longer a priority
- Activision looking for more ways to monetize Call of Duty
- October Game sales were down and Casual gamers are to blame
- Super Mario Galaxy 2 harder than the first
This week’s question of the week: what was the best game you played that after playing it, you thought to yourself, “That was good. I’m never playing it again”?
Gaming Podcast 111: Squeaky Wheel Gets The KickGaming Podcast 111: Squeaky Wheel Gets The Kick
This week we’re flashing back to Star Wars, an arcade classic from 1983. We’re looking back at the history and forward progress of ArenaNet, co-founded by some Blizzard folks. In the news, we’re looking at:
John Riccitiello, EA’s CEO says the recession is a blessing- Xbox Live Players Getting Attacked
- Video Games increase 13% In Down Economy
- Microsoft funding “Games for Learning”
- Consumers prefer to buy games at Retail stores
- Tony Hawk Incorporating Skate Boarding peripheral
We also learned that Don’s got some issues with not sucking at Mass Effect.
Gaming Podcast 120: Bringing The FiddleGaming Podcast 120: Bringing The Fiddle
This week we read off some of our Audience Survey Dislikes and requests while plowing through some great community comments. We self-analyze Don to see if he’s really a freak based on some community feedback while tackling some news:
Nintendo Making Users Pay for Wii Hacks- Champions Online Coming July 14th
- Guild Wars Reaches 6 Million Units Sold
- Texas Trying to Entice Game Developers
We’re also taking a flashback peak at Return to Pirate Island and a bit of history on Scott Adams, the interactive fiction game developer (not the Dilbert guy). This week’s question is a reverse take on last weeks, thanks to Jonah Falcon: What games did you give up on, due to difficulty, despite wanting to see how it ended?
