Episode 408: Star Wars Spoilers

It’s 2016, and the first podcast of the new year is now live. Be warned, there are Star Wars spoilers like Han Solo dying and the entire plot being a rehash of A New Hope, so don’t listen if you don’t want to have your The Force Awakens experience ruined.

This week’s podcast covers the following news:

  • Valve explains Steam issues on December 25
  • Star Wars Battlefront won’t be doing The Force Awakens or space battles content
  • New pachinko laws pushes SNK back to videogames

Question of the Week: “Which game do you really want to play in 2016.”

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Gaming Podcast Flashback: Episode 374: Lost In a CrowdGaming Podcast Flashback: Episode 374: Lost In a Crowd

This episode was recorded on January 10, 2015, and was guest hosted by former Joystiq editor Andrew Yoon. He tragically passed away three weeks later.

Here are the original podcast notes:

This week’s episode of Gaming Podcast has a special guest co-host, Andrew Yoon, formerly of Joystiq and currently in card game and video game development. The Gaming Flashback is the one that started them all: LEGO Star Wars: The Video Game. The slow news week includes:

  • DDoS service targeting PSN and Xbox powered by home Internet routers
  • Japanese console sales continued to slide in 2014
  • Evolve’s questionable bargain: pre-purchase to avoid the unlock grind
  • Sony delays PS4 in China

The Question of the Week: “What is your favorite, if any, LEGO videogames?”

Episode 296: Still Need a NurseEpisode 296: Still Need a Nurse

Jonah is still plagued, though this time he’s suffering laryngitis that accompanied the flu. However, even without Dan or a Gaming Flashback, there’s a ton of news to pour over.

This week’s news items include:

  • Notch earned $101M in 2012, may buy car
  • Sony teases “See the Future” event on 20th February
  • Rumor: PS4 hitting Europe in 2014, will have 8GB GDDR5
  • Feedback leads Kawata to “slightly revise” opinions on Resident Evil
  • Take-Two delays Grand Theft Auto V to September 17th
  • Source Code director signs on for Legendary Pictures’ Warcraft adaptation
  • Controversial torture interrogation from Splinter Cell: Black List removed
  • Rumor: Halo 3 finally hitting PC – on Steam?

All that plus Reader Feedback and the Question of the Week: “What remake would you like to see done?”

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

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