Episode 413: Baldur’s Gaming Podcast

Jonah survived the cold snap, and everything is okay – we think. There’s not much to this podcast except for the extensive discussions on completely unrelated topics.

The news this week includes:

  • The Chinese Room gearing up to announce a new game
  • “Who wouldn’t want to take on” Baldur’s Gate 3, says former Bioware writer
  • New rumor has Forza Motorsport 6 and Forza Horizon 3 coming to Windows 10
  • id Software: DOOM reboot single player campaign around 13 hours

Question of the Week: “What is your favorite FPS?”

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Related Post

ESRB Plugs The LeaksESRB Plugs The Leaks

One of the great places to find news on upcoming games is the ESRB‘s website. They typically rate their games and post the ratings on their site to be helpful to concerned citizens looking to purchase upcoming titles.

Of course, the ESRB gets their titles prior to the game release so posting the rating on their website gives away the names and potential timing for soon-to-be game releases. Dates aren’t required for blogs and news sites to glean an idea of a release and the official title name.

Now, the ESRB might be under the same embargo restrictions game review/preview sites are held to, by not posting game ratings until 30 days after it has been rated, says 1up.com.

What’s this mean for bloggers? You’ll need to look harder for dark corners of the Internet to get your rumors and “official” statements.

Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

Episode 600: It’s Another Milestone. Again.Episode 600: It’s Another Milestone. Again.

Gaming Podcast celebrates another major milestone, this time on February 2 — so expect some Groundhog Day jokes. This month has no Gaming Flashback, but there’s a lot of show in this sexcentennial podcast.

  • MLB The Show 21 announced for Xbox and PlayStation
  • Nintendo not planning to announce a new Switch model “anytime soon”
  • Yakuza spinoff Judgment coming to PS5, Xbox Series X in April
  • Xbox Series X will be in short supply until at least June
  • Mass Effect Legendary Edition now available for pre-order
  • EA returns to college football
  • Nintendo reportedly updating multiplayer server backend for first time in over a decade

Let us know what you think on our official Facebook page here.