Episode 445: Zelda II of the Future

This week features some more Civilization VI talk, as well as discussion of a new side-scrolling RPG Gunmetal Arcadia Zero, which is available for a few days at a “pay whatever you want” price; basically, it’s a science fiction Zelda II.

This week’s news includes:

  • Star Wars Battlefront 2 coming Fall 2017, EA suggests
  • Journey and Flower studio thatgamecompany teases its next title
  • New teaser sets Mass Effect: Andromeda 600 years after the last game

This week’s Question of the Week is for the Civ 6 players out there, “Which civ is your favorite in Civ 6?”

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Episode 286: Free Indie GamesEpisode 286: Free Indie Games

This week, Gaming Podcast is giving away free indie games: Dungeon Defenders and the Zeboyd 2-Pack including Cthulhu Saves the World and Breath of Death VIII. The Gaming Flashback includes the original Splinter Cell from 2002.

There’s also plenty of news items including:

  • Blizzard facing class action lawsuit over Battle.net security
  • Former Square boss calls merger “a complete failure” between Square and Enix
  • Nintendo details Wii U network ID system
  • Molyneux skeptical about tablet/TV gaming
  • Halo 4 makes $220M in first day, Forward Unto Reach garners 46M viewers
  • Analyst: Grand Theft Auto V will sell 25M units

No Question of the Week – just let us know if you’d like to win either Dungeon Defenders or Cthulhu Saves the World/Breath Of Death VIII.

In addition, this is the final week of Kickstarter funding. Help the TD Gaming Podcast with its Kickstarter fundraising.

End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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Episode 295: We Need a NurseEpisode 295: We Need a Nurse

This week, Jonah has the flu, but still manages to host despite hacking and coughing (which was edited out of the podcast), and having a nasally voice as well. Jordan was not so lucky, and couldn’t make it at all. Despite all this, the crew manages to give Dan a sendoff in his last regular podcast.

The news was also pretty major this week, including:

  • THQ finally dissolved, assets auctioned off
  • Dead Space 3 micro-transactions for players wanting “instant gratification”
  • Disney Infinity to feature on-disc DLC, susceptible to movie spoilers
  • League of Legends Team Solo Medbi players receive lifetime bans for anti-Semitism and abuse
  • Sony fined 250K GBP for April 2011 hacker intrusion

We also have Reader Feedback and a new Question of the Week: “What kind of microtransactions are acceptable?”