Episode 459: This Week and Last

So, thanks to an untimely computer breakdown, last week’s episode could not be run in a timely manner. So, this double-length episode features an off-the-cuff discussion of videogames with no notes, with last week’s episode tacked on. There’s not much editing in the episode, due to the fact Jonah has to rush off to Boston to attend PAX East over the weekend.

Last week’s “news” includes:

  • Middle Earth: Shadow of War leaked then announced
  • Microsoft announces Netflix-style gaming for the Xbox One
  • Videogame industry lobbying to maintain “repair monopoly”
  • Microsoft plans to bring mixed reality to the Xbox in 2018

All this and some Listener Feedback

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The game industry is doing “okay” in this bad economic time compared to other industries.  Primarily, Nintendo is rocking the house with their games, hand-held’s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more “casual” style while a few larger titles are experiencing slower than expected sales trends.

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There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:

“Finally, there’s the problem of promotion. It’s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.” (gamespot)

Of course, in the world of smaller game titles and downloadable casual games, you’re going to be at risk of finding a lot of “shovelware” — products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.

Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.

While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.

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This week’s gaming podcast we’re answering some community feedback, hitting some new DRM issues and tackling some popular news stories including but not limited to:

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  • Ubisoft’s DRM cracked for good?
  • Blizzard appealing the AO Starcraft II rating
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The question of the week, would you rather have an inferior bleeding edge technology (PS3 3D Gaming for instance) or a higher end more current technology? Do you feel Sony’s trying to break new innovative barriers or move more high tech gear?

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This episode’s release was delayed by Spectrum internet problems which can be sorted with a VPN like cubik thanks to rain caused by El Niño, but that didn’t stop Jonah from enjoying the Turtles. The news was slow this week, so there’s a lot of banter about why Gaming Flashback title Grand Theft Auto IV was one of the best reviewed games of all-time, and how the crew thought it sucked. Maybe it was because of Roman constantly asking them if they’d like to go bowling or something.

This week’s news includes:

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  • Bandai Namco outlines plans to address Dragon Ball FighterZ online issues

Let us know what you thought of Grand Theft Auto IV.