Episode 465: No Frills

This week’s episode is raw and unedited, since Jonah’s laptop got fried. However, despite the audio issues and being posted via cell phone, the gang got off a pretty good show.

This week’s news includes:

  • Overwatch pro ends career with stream of racial slurs
  • Don’t expect Kingdom Hearts 3, Final Fantasy 7 remake until at least 2018
  • DOTA 2 will soon require competitors to cough up their phone number
  • Report: PlayStation VR bundle will come with required camera and one Move controller

The Question of the Week: “What kind of VR game would you want to play?”

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Episode 377: Bronies, Welcome!Episode 377: Bronies, Welcome!

This week’s podcast begins on a sorrowful note, as since in the past week guest host Andrew Yoon (who co-hosted episode #374) passed away after drowning during a trip to Texas, while Jonah and Paul eulogize him.

No Gaming Flashback this week, but plenty of news items:

  • League of Legends tourney places limit on LGBT players
  • SOE acquired, becomes Daybreak Game Company
  • Nintendo wants to make a comeback with cheaper software
  • EA exec: “Our games are actually still too hard to learn”

This week’s Question of the Week: “What videogame do you still get emotional about?”

Sony’s E3 Conference: Fairly ImpressiveSony’s E3 Conference: Fairly Impressive

We’re all used to Sony falling on their face at E3 in the last few years, but, this year, things were different. They’re information was delivered well, they had a great presentation medium using Little Big Planet‘s game engine as a presentation platform over the standard PowerPoint slides and everything went smoothly.

The format for displaying their facts, figures and sales numbers was well played. Nobody wants to sit in front of a chart and listen to an executive blab on about what they did and where they’re going. But, when you add some Little Big Planet flair, such as having the graphs built within their game engine and Sack Boy hopping around on the statistics things smooth over well.

I was confused on why they chose to display the Little Big Planet graphic engine followed by Resistance 2 and then taper into talk about the PlayStation 2 with game previews. It seems more appropriate to bring in the PlayStation 2 product line first, then blow the crowd away with the current generation graphics. Instead, we were awed by the epic Resistance 2 graphics and then presented with old generation stale game engines… silly.

They went on to show off the wide array of PSP games arriving and a little trailer for Resistance Retribution for the PSP. The game system is definitely more mature than their DS competitor but seems to have a bit less sales momentum.

Overall, Sony did one right by talking about their three tiered solution to gaming instead of focusing too much on a single system. PlayStation 3 numbers are good but not mind boggling (like Wii) and their PSP product is doing much better than it used to and the PlayStation 2 numbers are high but falling compared to last year (as would be expected).

By focusing on the full suite of products they’ve put their eggs into many baskets rather than rely on their bleeding edge flagship product which still needs time to grow.

Well done Sony.

Gaming Podcast 144: SpecificityGaming Podcast 144: Specificity

This week we’re delving into the news with focused specificity. Okay, we just wanted to use the word. We’re traveling back to the days of Might and Magic and covering the history of New World Computing. For news, we’re tackling a couple top stories including:

We’ve got some great community questions, great suggestions for board games converted to video games and have a new question, will you buy into Project Natal and Sony’s PS3 solution to console transitions with the “wand?”