No really, we’re on hiatus — the next podcast will be recorded at E3, and published on June 18. See you in two weeks!
On Hiatus
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Gaming Flashback: SimCityGaming Flashback: SimCity
SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
Episode 241: Air QuotesEpisode 241: Air Quotes
This week features a long podcast, as there’s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe The Legend of Zelda: Skyword Sword failed to hit the top 10 in software sales.
In addition, the Gaming Flashback checks out the JRPG Ys.
This week’s news includes:
- Ubisoft polling gamers for next Assassin’s Creed setting
- Electronic Arts bans a user for saying “badass”
- Newell: Piracy is “almost always a service problem” and not price, DRM agitates
- Christwire makes mock petition asking Pres. Obama ban Skyrim
- Holiday shopping madness sees woman pepper spraying for 360
- Microsoft refunds victims of Marketplace phishing scam
All this, and a bunch of reader feedback, as well as the Question of the Week: “Did you buy videogames as holiday gifts for friends and family?” Let us know.
Episode 250: Do the Time Warp AgainEpisode 250: Do the Time Warp Again
It’s the fabulous 250th Episode milestone, and this particular podcast features a major surprise for longtime listeners. Not only is this one of the funniest podcasts in a long while, but there’s plenty of show to go around, too. First, the Gaming Flashback checks out the classic shooter No One Lives Forever, while the Gaming History examines the infamous Gizmondo handheld gaming console.
As for the news:
- Hirai: Sony could be facing “serious trouble“
- Take Two CEO states “strong become stronger” with next-gen transitions
- Developer Starbreeze fears Syndicate may be “too hard“
- Oklahoma state rep wants 1% violent videogame tax
- Ubisoft cuts off legit players With DRM server migration
There’s no Question of the Week, but we’re definitely sure there will be plenty of comments for the podcast hosts.
