E3 2017 Preview: Bloody Zombies

VR has become a major buzzword around the videogame industry these days. For the past few E3 conferences, there have been whole sections of the floor devoted to people strapping on headsets and playing first person titles where you rock climb or pilot a spaceship. Other times you’re running in a foot race like the intriguing title Sprint Vector that I demoed at the show.

35432693645_0f25c2ff6a_b.jpg

Then there’s Bloody Zombies, developed by Paw Print Games and published by nDreams, which hints at an alternative future for VR gaming.

On first blush, it’s a basic four player scrolling beat-em-‘up in the 16-bit mold of the arcade Teenage Mutant Ninja Turtles and River City Rampage — up to four players walk right, beating up enemies as they do with fists, kicks and various pick-up weapons. At the end of every level awaits a boss with loads of hit points and special moves.

From a gameplay perspective, the game offers some variety and gameplay innovation of the beat ’em up experience. There’s a mild competitive element to the game in that the game tracks hit combos, treasure capture, and so on and ranks the player who did the best during a level. Players can “juggle” enemies by kicking them in the air, and punching them to keep them aloft, with the possibility of knocking them into a level hazard for bonus points. Every level also features hard-to-find secrets that earn bonus points, but also take them out of the main fight so they’re sacrificing treasure for combo hits.

However, the game becomes a whole new experience when a player has a VR headset strapped on. Suddenly, looking in each direction reveals not only the entire level, but also things that aren’t visible when playing without it. (Amusingly, players wearing the VR headset have their characters onscreen wearing one, too.) For example, the museum level features a gigantic brachiosaurus skeleton. Without the VR headset on, only part of the skeleton can be seen; with one on, the player can see the head and neck arching over the ceiling of the exhibit.

The VR set also has a more practical purpose. Since the player can see in three dimensions while wearing the headset, they can now see if their avatar is on the same plane as an enemy, always a tricky bugaboo of side-scrollers in the past. They can also see upcoming level hazards, as well as secrets.

The other impressive aspect to the VR is that unlike most games using the headset, there’s no motion sickness. The game presents itself is presented as a model set with characters moving through it, as if playing with action figures. Developer Steven Craft confirmed that people who had complained they were extremely sensitive to motion sickness in VR games had no issues with Bloody Zombies because there was no first person queasiness to be had.

Bloody Zombies will be released on Steam, with Xbox One and PlayStation 4 versions following. It will support all VR headsets, including PS VR, Oculus Rift, and HTC Vive.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 342: Arcade MemoriesEpisode 342: Arcade Memories

Gaming Podcast is back, as Jonah and Jordan discuss arcade games from yore. This week’s Gaming Flashback is the classic Half-Life 2 by Valve, which ushered in a new age of shooters that get massive delays.

This week’s news includes:

  • Twitch coming to Xbox One on March 11
  • Microsoft appoints Stephen Elop to head Xbox
  • King files to abandon controversial “Candy” trademark in US
  • Nintendo wins 3DS patent dispute
  • Layoffs at Sony Santa Monica

Also included is Listener Feedback and the Question of the Week: “What was your favorite coin-op arcade game?”

Episode 360: City of WarcraftEpisode 360: City of Warcraft

This week’s Gaming Flashback is a major one, in particle for Gaming Podcast: World of Warcraft, as the WoW guild established by Derrick and Jennifer is well-remembered. For Paul, however, World of Warcraft was and is the source of some deep pain.

Along with the Gaming Flashback, this week’s news includes:

  • NCsoft might allow players to resurrect the City of Heroes IP
  • Sega accuses Gearbox founder of “doing whatever the f— he likes”
  • Free full-version Xbox One game trials coming for Gold members
  • Thousands of developers sign plea for tolerance in gaming community
  • Dev on PS4?s 8GB RAM: “It didn’t really change that much for us”

All this plus Listener Feedback and the Question of the Week: “What are the strongest memories of World of Warcraft that you have?”

Episode 416: Blowing WindsEpisode 416: Blowing Winds

Unfortunately, we had to skip a week despite recording a good podcast thanks to technical difficulties – don’t worry, we’ll air it at some point in the near future. It was a good episode. This episode had its own issues, as Jonah was unable to record the podcast at home, so he was outside in the New York City night air podcasting with TJ and Scott.

This week’s news includes:

  • Microsoft cancels Fable Legends, closes Press Play Studios, considers shuttering Lionhead Studios UK
  • Report: SpinTires developer sabotaged his own game
  • 10 months later, MAME finishes its transition to open source
  • Valve announces The Lab, a compilation of free VR “experiments”

Let us know what you think.