Episode 477: Fleeing Irma

This week is a week late due to various issues, but Hurricane Irma was not one of them, as Scott recorded his part of the podcast from Georgia, while Jonah and T.J. live far away from hurricane zones. In the meantime, T.J. goes from being disappointed with Destiny and being ecstatic with Destiny 2.

This week’s news includes:

  • Destiny 2 passes 1 million concurrent users
  • Half-Life writer posts possible Half-Life 2: Episode 3 plot
  • American McGee is ready to make Alice 3
  • Settlers of Catan is coming to virtual reality this year
  • Act 1 of Homestuck adventure game Hiveswap coming out this month (from PC Gamer)
  • Pewdiepie threatened DMCA takedown following his use of the N-word on stream
  • Okami HD spotted for PC, PS4, Xbox One

This week’s Gaming Flashback is the original Assassin’s Creed. Let us know what you think of the game.

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Episode 234: An Episode to ForgetEpisode 234: An Episode to Forget

A microphone issue during the podcast made Jonah’s voice thin and tinny. That, and Paul not in the podcast, flying to California to enjoy Disneyland, makes this an episode to forget. It’s unfortunately, since it’s one of the better podcasts in terms of content. The Gaming Flashback this week is Leisure Suit Larry in The Land of the Lounge Lizards.

The news this week includes:

We also received some great Reader Feedback as well. Next week, we promise to have great sound – or at least not so tinny.

Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box

Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.

How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.

There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.

Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…

(Thanks, GameSpot)

Episode 746: More Tony HawkEpisode 746: More Tony Hawk

This week, the guys discuss the fact that Cities: Skylines 2‘s asset editor is remaining a distant dream as Colossal Order is still working on it but says it’s ‘proven more technically challenging than initially anticipated’, Western Digital sold their SSDs to SanDisk, and Naughty Dog boss says “don’t bet” on there being a The Last of Us Part 3.

The news includes:

  • Tony Hawk’s Pro Skater 3 + 4 official announcement reveals deluxe edition with Doom Slayer
  • Call of Duty admits it’s using generative AI to ‘help develop some in-game assets’

Let us know what you think.