Episode 492: Dragon Ball Fighter TJ

This week, TJ talks about how much he’s loving Dragon Ball Fighter Z, and how he enjoys using one character’s OP exploit to take down opponents with breathtaking quickness. Jonah brings up doing a special podcast, like Paul, Jordan and Jennifer did with Doctor Who, except with Star Trek this time.

All this and this week’s news, which includes:

  • Sega teams up with Heavy Rain lead designer’s new studio to publish “narrative-driven” game
  • Rainbow Six: Siege tweet suggests upcoming PS4 Pro & Xbox One X support
  • Microsoft’s Mixer streaming service to get Twitch-style tipping
  • FIFA E-World Cup forced to switch to Xbox due to PSN outage

This week’s Question of the Week is “What game have you ended up playing til sunrise?”

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Episode 481: Portal’s Huge SuccessEpisode 481: Portal’s Huge Success

This week’s Gaming Flashback has no cake — instead it’s the history of Portal. The guys try to keep the podcast meme-free as they discuss Valve’s first person puzzle platformer.

There’s also non-Portal related news items, too:

  • Chris Avellone may be teasing a new Fallout game
  • Street Fighter 5 will finally get an arcade mode in 2018
  • The SNES Classic has been hacked
  • Telltale patch removes assassinated ambassador from Batman: The Enemy Within

Let us know what you think in the Comments section.

Episode 361: Dev StoriesEpisode 361: Dev Stories

This week is slow in terms of videogame industry news, but rich on developer stories told by Paul, so be prepared for a lot of advice for the kid who wants to make games instead of just play them.

The news includes:

  • Report: Microsoft to buy Mojang
  • Destiny day-one shipments top $500 million
  • Dan Adelman: “Good games are worth paying for”
  • Video game degrees in the US increase by 50% in five years
  • European Women in Games Hall of Fame adds new members

All this and Listener Feedback, with the Question of the Week: “Have you ever created your own content with a game’s editor?”

Phil Harrison’s Building a 100 Million Dollar FranchisePhil Harrison’s Building a 100 Million Dollar Franchise

Once upon a time, Activision Blizzards CEO Bobby Kotick kicked a few franchises to the curb: Riddick and Ghostbusters. No doubt, this was a result of the Activision and Blizzard merger requiring some resources to the merged together while others were cut from the lineup. Phil Harrison, the new big suit at Atari/Infogrames has raised these little birds from the ashes with a dream to build them into 100-million dollar franchises.

While Bobby Kotick said the titles, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises,” Phil Harrision sees it as a personal challenge to prove him wrong.

“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels. If that’s his benchmark, then fine — and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.” (1up)

In many ways, this is the difference in attitudes from a large firm compared to a smaller firm with strong goals and a vision for success. Activision Blizzard is big now, perhaps the biggest publisher in the industry, they can’t be bothered with minuscule 80-million dollar franchises. Others, like Atari, strive to take a title from nothing to something of greatness. Granted, Atari’s failed in a lot of franchises, but with their new ex-Sony executive behind the helm things could turn around and this might be the first step.

Most of the best game franchises in existance today started from nothing but a dream. Big publishers don’t have time to dream, they’re too busy making money off the fanboys of their current franchises.