Episode 495: Monster Hunting Bros

This week, Scott and T.J. talk about playing Monster Hunter World on their PlayStation 4’s, while Jonah talks about how bad his experience with the console version of Prey was. Everyone talks about their impressions of the Gaming Flashback this week: Fallout 3.

This week’s news includes:

  • The state of Washington passes law to protect Net Neutrality
  • Rumor: a new XCOM 2 expansion may be coming soon
  • State of Decay 2 will be released in May
  • Fortnite is now the most watched game on Twitch, doubling PUBG‘s viewer count

Let us know what you think!

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Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

Podcast DelayPodcast Delay

The 265th podcast will be a little delayed, as it will be recorded on Wednesday, the day the podcast is usually released.

There will be one this week, though, so keep your eye on the iTunes RSS feed.

TD Gaming Podcast 93: The M.I.T GangTD Gaming Podcast 93: The M.I.T Gang

This weeks Gaming Podcast comes out a bit early due to some travel plans and an upcoming trip to Popcap’s Bejeweled Twist launch party. This week in the news we took a look at:

We also take a look back at Pitfall! and cover yet another DRM issue on our soapbox, asking the question, is online gaming the DRM of the future? Our history segment does a bit of history on Popcap games.

Our NFS: Carbon and Saints Row contest has ended, the gang names are in, and we’re giving away the games to the winner. Next, we’re going to give away Project Gotham Racing 4.