Episode 515: Telltale Closes

This week follows the stunning announcement over the closure of Telltale Games and the repercussions of the shuttering of one of the most influential companies in the industry. There’s also Scott continuing to gush about Dragon Quest XI and Jonah enjoying the 2008 version of Prince of Persia again. That, and Fallout 3 headlines the Gaming Flashback.

News of the week include:

  • Telltale employees left stunned by company closure
  • Swiss soccer fans temporarily stop game to protest esports
  • Brian Fargo will try to buy back Interplay if The Bard’s Tale IV sells well enough
  • Rez creator’s musical re-imagining of Tetris launches in November

Let us know what Telltale Games you were hoping to see in the future.

0 thoughts on “Episode 515: Telltale Closes”

  1. Hi guys.
    Thanks for this (and the few last) episode(s). I was very busy the last weeks, so i was not able to write a comment. Sorry for that! You deserve listener feedback 🙂
    Regarding Telltale: In my opinion this is very unfair to treat the employees like that. I am happy, that something like that is not possible in germany, we got special “insurance” for such a situation. But in addition it is sad, because i liked telltale and the games they made 🙁
    To our neighbours in the swiss: this is such a stupid move, and i have read this as well. Your comment, that i dont want to fight for animal right by thrwoing kittys at an animal shelter perfectly describes how stupid this protest action was.
    Regaridng the Tetris topic, i played a lot of Lumines and i love the game for it´s simplicity (like Tetris). Such games you are able to play for half an hour and dont have to remember any story or complicated moves. Most of the newer games, you need to know every button on the joypad, have hours of storytelling and complex storylines … i dont judge this, but these games are no games you are able to play for some minutes.
    To the question of the week: As already mentioned in the episode, i would love to see another Back to the future Telltame game 🙂 I think i already mentioned it once, but i am a real BTTF fanatic (my right leg is completly tattooed with BTTF).
    Last but not least: TJ, congratulations to your wedding! I wish you will have a beatiful marriage and will stay together forever!
    Greetings from germany and have a nice week.
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 168: Sixteen Dollar IncrementsGaming Podcast 168: Sixteen Dollar Increments

We’re back this week, and we’re busting through some news articles dealing with Electronic Arts, Activision, Warhammer and more. Community comments, feedback, flashback and game history. The news articles include:

Gaming flashback is R-Type, game history is Irem and the question of the week: Will the iPad steal market share from the Sony PSP and Nintendo DS product lines? Or mobile gaming in general?

Why Doesn’t iTunes Have Game Trials?Why Doesn’t iTunes Have Game Trials?

Nothing is more annoying than going into iTunes to see what video games are available for the iPod Touch and iPhone to find it cluttered with hundreds of duplicate games. Developers seem to find it most useful to release two games instead of one single game: a full version and a “lite” version.

itunesDevelopers know gamers want to try before they buy, so many will create a game they’re hoping to sell, then a limited “lite” version with partial levels or stripped of features. They’re obviously trying to work around the fact that Apple released a half-assed game shopping experience. These pro and lite versions assist in cluttering the shopping space.

iTunes App Store should allow users to trial a game by allowing them to download a neutered version of the game title or using a time-trial like many other downloadable game services. Electronic game downloads are usually non-refundable because you can never give back a product which you can make infinite copies. The solution to getting users to buy into your product is to allow them to try before they buy.

Apple’s obviously enjoying the immense game sales from the application store but they may be able to increase their sales by allowing gamers to see what they’re buying before they walk away empty handed. This would also limit the total products found in the App Store because developers won’t have to post to revisions to their game title to allow gamers to try before they buy them.

There are some obvious downsides, Apple wouldn’t be able to boast the thousands of products in their store because many would be substituted for a real game download system. Okay, that’s really the only download I can think of… any others?

Developers may opt out of a trial system, forcing gamers to buy it before they try it based on the text and screenshots or utilize a time trial or limited featured version.

Thoughts?

TD Gaming Podcast 110: Early ReleaseTD Gaming Podcast 110: Early Release

It’s almost a two gaming podcast week as we’re releasing this episode “wicked early” — sorry, we’re from New England. Derrick’s heading off to Germany on business and we’d hate to miss a week because of the trip, so here you go. This week we flash back to Pac-Man, cover some gaming history on Disney Interactive Studio and plow through some game news:

This week we’re asking the listeners the question, do you believe Microsoft will be successful opening a retail chain? We also handle a few user comments including one regarding Don’s rapping career or lack of a career.