Valve continues to have problems in the wake of Epic (and now Discord) giving developers more of the earnings pie, as the year draws to a close. Meanwhile, T.J. explains his gamertag.
This week’s episode includes the following news items:
Developers do not believe Steam is worth it anymore
Canada announced for Civilization VI: Gathering Storm
This weekend’s episode is two hours long, but due to some software recording issues, the audio sounds like it was recorded from the desktop. However, there’s a ton of discussion of news from around the industry, not just the two news items listed below. In addition, this week’s Gaming Flashback is Alan Wake, which was actually one of the news items back in Episode 252: “Alan Wake on PC because Remedy ‘a nagging little kid’ to Microsoft”.
This week’s news includes:
Xbox hedgehog picture kicks up Sega purchase rumors again
Super Gore Nest Master Level arrives in DOOM Eternal update
In a world driven by the Internet, global economics and the short attention spanned reader we’ve been bombarded with social networks and 140-character micro-blogging. We’re constantly finding ways to promote ourselves, promote our brands or tell people what we’re eating for dinner. Is this obsession with ourselves and our creativity bridging into video games?
It’s games 2.0 people!. A time when we’re inventing our own video game stages, characters and full blown casual games! Not only are people getting a chance to design their own games with Microsoft’s XNA, Adobe Flash or from small independent casual games, but we can design our own stages in games like LittleBigPlanet.
Microsoft wants to remind us that Boku is much like LittleBigPlanet in its user generated video game content. Seen in this video below:
It’s obvious their going down the same path as Sony has gone with creating your own stages with LittleBigPlanet and creating a new way of gaming: playing other people’s stuff. You can find some similarities with Guitar Hero: World Tour‘s ability to create your own songs and publish them for others to play.
Are we heading down a generation of games where some of the best stages are created by fellow dedicated gamers? Or, is this just a distraction and means for developers to have gamers invigorate and create more of a demand for the games they are making the money on?
This episode was recorded on January 10, 2015, and was guest hosted by former Joystiq editor Andrew Yoon. He tragically passed away three weeks later.
Here are the original podcast notes:
This week’s episode of Gaming Podcast has a special guest co-host, Andrew Yoon, formerly of Joystiq and currently in card game and video game development. The Gaming Flashback is the one that started them all: LEGO Star Wars: The Video Game. The slow news week includes:
DDoS service targeting PSN and Xbox powered by home Internet routers