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Episode 254: Mass Effect TrioEpisode 254: Mass Effect Trio
This week, the full man crew is back, and incredibly deep-voiced as they proclaim themselves the Protectors of Humanity™, as Mass Effect 3 launches today. The Gaming Flashback is a Gaming Preview of Assassin’s Creed 3.
This week’s news includes:
- Microsoft: Xbox Live Arcade will be phased out eventually
- Leaked images “nothing to do with” Doom 4, fans will “see awesome”
- SimCity 5 coming in 2013
- GAME drops 5% in shares after Mass Effect 3 no-show
- Rumor: PlayStation 4 ditches Cell processor tech
This, and the most contentious Reader Feedback ever.
Episode 378: Hilary 2015Episode 378: Hilary 2015
This week has a very special guest, former IGN editor and current Dog and Thimble podcast host Hilary Goldstein, as he teams up with Paul to razz Jonah incessantly, as well as add a certain amount of NSFW spice to this week’s proceedings.
The news items include:
- Rock Band DLC hints at a comeback
- Sony appears to have ‘abandoned’ its trademark for The Last Guardian
- Final Fantasy 15: Episode Duscae demo detailed
- Nvidia’s big March 3rd event – is it a gaming phone?
- After raising $114,000 on Kickstarter, dev goes silent
- BioWare co-founder Greg Zeschuk has come back from retirement
All this and Listener Feedback.
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Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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