Episode 546: Audio Issues Again

There’s some audio issues in this podcast, which was delayed for quite a bit.

The news includes:

  • Divinity: Original Sin 2 coming to the Switch
  • The new Steam library is coming September 17
  • Ikumi Nakamura leaves Ghostwire: Tokyo development

Let us know what you think.

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Gaming Podcast 209: Subpoenaing ZeldaGaming Podcast 209: Subpoenaing Zelda

This weeks gaming podcast covers the top game news of the week, a flashback on the video game Gorf and some feedback from the listeners. This weeks news includes:

  • Reggie Fils-Aime Calls Low Priced Apps a “Threat” to the Industry
  • Verizon Stops Taking iPhone Preorders After 17 Hours
  • Harmonix Confirms Layoffs
  • Parent Group Attacks “Your Mom Will Hate Dead Space 2” Ad
  • Halo 1 Being Remade for 360?
  • Sony Wants More Defendants In Rootkey Case

This weeks question of the week: What older game do you want to see a modern remake of most?

Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)

One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.

This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.

The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.

A more highly randomized number generation system was used for enemy AI to make the game less predictable.

Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)

Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)

All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.

Episode 631: Nintendo Dislikes VirtualEpisode 631: Nintendo Dislikes Virtual

This is the second attempt at Episode 631, as the previous episode had bad audio, and was boring to boot. This week’s episode features a lot of questionable content, as well as a Dark Souls Gaming Flashback.

The news includes:

  • Surprise Halo Infinite multiplayer launch buckles Steam servers
  • Grand Theft Auto Trilogy back on PC after Rockstar removes ‘unintentionally included’ files
  • Microsoft adds 76 more games to Xbox backwards compatibility
  • Nintendo explains why there is no virtual console on Switch

Let us know what you think.