Episode 554: This Time, No Scott

In Episode 552, there was no TJ. This time, Scott has to duck out early in the podcast, leaving a two man podcast again. It’s all good since the quality is still there. (Maybe not.) There’s also a Gaming Flashback: Burnout Paradise.

This week’s news includes:

  • Anthem reportedly set for major overhaul as BioWare looks to reboot its troubled game
  • Minecraft Dungeons will be supported long term with a mix of free updates and paid DLC
  • Dragon Quest Builders 2 is coming to Steam

Let us know what you think.

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Episode 256: AAAA ExperienceEpisode 256: AAAA Experience

This week’s Gaming Podcast gets down and dirty, with plenty of AAAA goodness. The Darkness II contest is still going on this week, and winners will be announced next week.

In the meantime:

  • Analyst predicts 66M iPad sales in 2012
  • Diablo III gets May 15 release date
  • Epic: Next gen console launch titles will probably use Unreal Engine 3
  • Microsoft looking for executive producer to work on an “AAAA” Xbox title
  • Wasteland 2 aiming for October 2013 release date

All that, plus Reader Feedback.

Episode 363: Mammoths With HatsEpisode 363: Mammoths With Hats

The publication of this episode is a little late thanks to uncontrollable circumstances, but while Paul discusses the ending of Slicing Fractions, this week’s episode includes both a Gaming Flashback, Scramble, and a Gaming History which focuses on the Zelda series.

This week’s news includes:

  • Apple fans report iPhone 6 bending in pockets
  • Titan cancellation may have cost Blizzard more than $50 million
  • Wasteland 2 earns $1.5 million revenue in four days
  • Microsoft mistakenly affirms that Windows 9 will be revealed next week (from Ars Technica)

This week’s Gaming History discusses rumors that raged about Zelda games – Paul is not amused.

Gaming Flashback: Double Dragon II [NES]Gaming Flashback: Double Dragon II [NES]

Double Dragon II: The Revenge, this is a sequel title to a game which arrived earlier on the NES as an arcade port, something pretty standard back in the day of arcades, and like it’s original port, has variations from the arcade.

The trick is, the variations are much less than that of the original (which might as well been it’s own version of the arcade game but sucky). I was a huge fan of the original Double Dragon title in the arcade and was met with extreme disappointment when I found out it was strictly single player on the NES console.

This game was 300% better than the disappointing Double Dragon release on the NES. Granted, the NES version was fun to play, in single-player, but I purchased it for the two-player nature of the arcade version so I could play the game with my friends. Double Dragon II, on the NES had finally restored my faith in Technos Japan and the american publisher Acclaim. They took a bad situation and made it much better in the second release, why they didn’t make the original multiplayer is beyond me.

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