Episode 554: This Time, No Scott

In Episode 552, there was no TJ. This time, Scott has to duck out early in the podcast, leaving a two man podcast again. It’s all good since the quality is still there. (Maybe not.) There’s also a Gaming Flashback: Burnout Paradise.

This week’s news includes:

  • Anthem reportedly set for major overhaul as BioWare looks to reboot its troubled game
  • Minecraft Dungeons will be supported long term with a mix of free updates and paid DLC
  • Dragon Quest Builders 2 is coming to Steam

Let us know what you think.

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Episode 323: What Is Nintendo Thinking?Episode 323: What Is Nintendo Thinking?

Jonah Falcon and Jordan Lund discuss PAX Prime 2013, then delve into this week’s news, Listener Feedback, and discuss the 1990’s developer Psygnosis.

The news this week includes:

  • Nintendo announces 2DS, Wii U price drop
  • Inafune “fought hard” for risk taking at Capcom, creators must be “willing to fail”
  • Godus beta to hit Steam Early Access on 13th September
  • Diablo III‘s new loot system to “cut the legs out” from the auction house
  • Bethesda wants The Elder Scrolls Online available to non-Xbox Live subscribers

The Question of the Week: “How many times have you purchased a new form factor of a console you already owned?”

Bejeweled Twist Launched, Casualites RejoiceBejeweled Twist Launched, Casualites Rejoice

After four years of development, Popcap lit up Seattle Monday night with the launch of Bejeweled Twist sparing no expense to show off their new casual game. It took four years to complete but Popcap isn’t going to release a game until it’s perfect. You won’t play it until they believe it is a game their mom would love.

“Popcap builds games for people, not demographics,” says CEO David Roberts. At the launch the founders, John Vechey, Brian Fiete and Jason Kapalka talked about the casual game market while the “Gem Girls” walked around looking sexy and flashy. Roberts talked about the casual game industry and forecasts it growing to become an $8 billion market — not too shabby for USD $19.99 games.

Downloads of Bejeweled, of course, show no signs of stopping and Popcap explained that 40% of their revenue comes from the old concepts of “Diamond Mine.” Phil Spencer, Microsoft Game Studios’ General Manager, hopped on stage and explained how Microsoft saw Popcap’s vision in their Diamond Mine flash game and suggested a rename to Bejeweled, the founders hated the name but took the big companies suggestion on the change.

Since then, we’ve had many folks attempt to clone and replicate the success in Popcap’s flagship product. Complete with open bar, Gem Girls, camera flashes and glitter this game launch shows the growing casual games industry the great power and momentum of “simple” casual games.

Nothing about Bejeweled Twist is simple. The game play of Bejeweled Twist aggregates all the knowledge Popcap has acquired over the last seven years to design one blockbuster title. From classic Bejeweled to Chuzzle to Peggle, the game takes pieces of each successful title and combines the game play, sounds, graphics and modes into a product that will bring casual gaming to a new level. Bejeweled Twist is going to be the new bar to reach in the industry in terms of addictive game play and a unified casual vision.

Stay tuned for the full review as we get deep into the full features of Bejeweled Twist. Special thanks to Dale North from Destructoid for hanging out for some drinks during the after party.

Episode 590: Microsoft and Epic Tag TeamEpisode 590: Microsoft and Epic Tag Team

This week has Microsoft backing Epic against Apple, Nintendo telling people they don’t have controller drift and apologizing for controller drift, and some new games.

The news includes:

  • Level-5 has reportedly halted nearly all operations in North America
  • Microsoft sides with Epic in its fight with Apple
  • Nintendo is reducing the price of Switch Joycons in Japan
  • Torchlight 3 leaves Early Access

Let us know what you think.