Episode 556: Halo Infinite Is Coming

2019 is slowly coming to a close, and the guys start wondering about what awaits in 2020, as some truly exciting titles await.

This week’s news items include:

  • Halo: The Master Chief Collection hits the top of the charts on Steam
  • Resident Evil 3 Remake cover art leaks ahead of official announcement
  • Tron: Evolution DRM revokes buyers’ licenses, pirates unaffected

Let us know what you think.

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Major Nelson outlined some of the new features coming to Dashboard and the Xbox 360. Besides the avatar feature, which is cute, we’re going to have the ability to install games directly to the hard drive and play them.

This feature explains the recent press release about the 60GB Xbox 360 and the price drop on the old 20GB box. Once we can install on our hard disk we’re going to be able to watch our disk space fade away just like we can do, today, on our PC.

You’re going to need to keep the disk in the drive, however, to play the Xbox 360 games you’ve purchased. This will continue to be Microsoft’s solution to Digital Rights Management (DRM) with their console. The end goal, however, is a faster load and a much quieter gaming experience as the 360 DVD player is tremendously loud.

Pretty soon this system is going to be no better than a PC if it keeps getting features like this!

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This weeks gaming podcast covers the history of NBA Jam and takes a look back at The Bitmap Brothers. All while juggling some cool news stories and cooler community comments. This week’s comments talk a bit about what generations are the best, in the eyes of our listeners, and why. This weeks news includes:

This weeks question of the week, what would you have in your ultimate gamer cave?

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Although PlayStation 3 is still third in worldwide sales, behind the Xbox 360 by about 5-million units, the PS3 community services now have as many online gamers as Xbox 360 says Sony. Sony posted on their blog saying, “with 14 million active accounts and 273 million pieces of content downloaded, we know that you’re thirsting for this digital entertainment.”

Although US sales of the 360 are killing the PS3, the community membership does give gamers a reason to get online with the PS3. Nobody wants to buy into a console that has very few active online games or an easy way to find friends (*cough* Wii). Having 14-million users helps them bridge the sales gap by building gamer confidence. Social networking is the new term; gamers want to socialize with each other online and with their consoles.

Microsoft recently announced their 14-million subscriber base and continue to update folks when they hit big milestones. The main difference, LIVE is a subscription system — those 14-million gamers are also paying for the service (we’re not sure if silver memberships count in that figure) and this means income for Microsoft while Sony does their service for free.

Although Microsoft is making money on their service, no doubt Sony will bypass their total membership because it has no cost barriers to play. The biggest cost barrier to get on Sony’s network is the PS3 itself and many gamers hold out for price drops which aren’t coming anytime soon (so says Sony). However, building a larger community on a free network allows Sony to siphon gamers to buy downloadable content, games, music, movies and all the goodies that go with these services.

It seems a better idea to triple your audience with a free service knowing a large amount of “hardcore gamers” attach themselves to the easy to buy content on said service. So, is it better to make US $50.00 a year on half the population or give triple that population an opportunity to spend more money on content?

“Thanks to all of you, PS3’s momentum is stronger than ever. There are nearly 17 million PS3 systems around the world, and in the United States, PS3 hardware sales are up nearly 100 percent from where we were at this time last year. Software sales have tripled from a year ago. Yes, we’re proud about everything we’ve accomplished, and we’re even more psyched about where we’re going with our holiday software lineup” (playstation.com)

Eventually gamers may have access to Sony’s Home project, which could raise the community figures and give Xbox 360 something less to brag about. Although, we’re sure Sony would rather be boasting “number one” console again, at least they’ve finally got a win on their side because 14-million users is only the beginning for them.

Plus, it’s hard to argue free.