Episode 563: Welcome to the Cloud

This week, the gang discuss the provocative article by Forbes about Microsoft ignoring Sony in favor of combating Google and Amazon in the cloud space — and how Sony is renting Microsoft’s servers. No Gaming Flashback this week, though.

The news includes:

  • Microsoft: Amazon and Google are ‘the main competitors going forward’
  • Stardew Valley creator is working on two new games
  • Capcom removes Denuvo DRM from Devil May Cry 5

Question of the Week: “What’s your favorite videogame trailer or advertisement?”

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Gaming Podcast 214: A Fully PAXed EpisodeGaming Podcast 214: A Fully PAXed Episode

We review our experiences of PAX East in this podcast and the second half is full of gaming news and community comments. Derrick reflects at his fun experience of Orcs Must Die while Jonah spent some time with LA Noire and Star Wars: The Old Republic. The news highlights include:

  • PSP Go Price Goes Back to $200 After 3 Days
  • Phil Harrison Sez Industry Struggling With Casual and Mobile Game Market
  • Angry Birds Hits 100 Million Downloads
  • Bioware Talks Jade Empire Again
  • Gamer Loses $1800 In Games from Steam

This week’s question of the week: Which convention would you want to attend most: E3, PAX or Comic Con?

Are You An Okami Fan?Are You An Okami Fan?

PlayStation 2 fans may recall a little title called Okami, it’s an action adventure game developed by Clover Studios and published by Capcom. The original Okami title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received.

Clover Studios was closed after the release and all the intellectual properties went back to Capcom, the company that funded the studio, leaving Capcom responsible for future sequels.

Christian “Sven” Svensson said “I think we need a lot more people buying the current version before we seriously consider a sequel”. A harsh statement on the game’s combined sales figures, perhaps, but also probably an accurate one. (Kotaku)

This is the sound of a developer not so happy with prior performance and finding it too risky to try for a second title. Although many sequels outshine their parents there is some truth to the fact that slow selling parents will create slow selling sequels, there is something to be said about learning form past experiences.

The game had good reviews, isn’t it worth trying to make a second game based on that? Maybe people just aren’t jazzed about Japaense folklore, myths and legends as the basis for a game.