Due to technical issues, this week’s podcast won’t be posted. See you next week.
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Episode 681: Valve and the Number 3Episode 681: Valve and the Number 3
Lots of Resident Evil 4 remake and Cyberpunk 2077 discussion as well as the following news items:
- Report: Sony’s next PlayStation handheld is called the Q Lite, features 8-Inch touchscreen and requires constant internet connectivity
- Portal writer Erik Wolpaw still wants to make Portal 3
- ‘Gamers’ Lawsuit’ returns for another swing at Microsoft/Activision sale
Let us know what you think.
Episode 310: Halo Makes You Feel OldEpisode 310: Halo Makes You Feel Old
This week’s podcast features a Gaming Flashback of Halo: Combat Evolved, one of the longest such game segments in the podcast’s history, encompassing a third of the podcast.
This week’s news items includes:
- Blizzard decides against rolling back Diablo III servers following gold exploit
- Defiance to get 5 major DLC packs in the next year
- Report: Next-gen Xbox console called “Xbox Infinity”
- Obsidian expresses desire to develop Star Wars RPG
- EA to stop licensing with weapons manufacturers, will keep using branded guns
There’s only one reader response, but there is a Question of the Week: “What videogame genre are you completely burned out on?”
Gaming Flashback: SimCityGaming Flashback: SimCity
SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!
