Episode 566: NBA 2K20 Is Awful

Jonah goes off on a virulent rant about NBA 2K20 and the decline of the series as a whole, while offering milder criticism of Star Wars Jedi: Fallen Order. There’s no Gaming Flashbacks, but plenty of news.

The news items include:

  • Another leak points to new Tony Hawk game arriving later this year
  • Horizon Zero Dawn is coming to PC this summer
  • 2K returns to making NFL video games, but not a Madden competitor

Let us know what you think.

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Evolution of RPG’s – Gamers Don’t Want an End?Evolution of RPG’s – Gamers Don’t Want an End?

I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.

linkNow even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?

You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.

Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.

Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.

Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.

Do you like your RPG’s to have a definite end and a high but capped level?

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This week we’re a bit sick, but the gaming podcast goes on regardless! We can’t seem to get away from the current hot topics of the week mostly involving Sony and hacking in the same sentences.  This week’s news includes:

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  • Professor Labels Sony’s Suit “Breathtakingly Stupid
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  • Modern Warfare 2 “Unplayable” on PSN
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This week Jonah gives out his review on Plants vs. Zombies and Bejeweled Blitz for XBLA and, giving away his copy of Plants vs. Zombies for the DS. This weeks question of the week, are you going to get a Nintendo 3DS?

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It was April of 2008 when we saw Assassin’s Creed show up on the PC, however in early February the game appeared on Internet pirate sites causing an estimated 700,000 downloads of the pirated copy of the game. The disc-copy manufacturer has assumed responsibility of the issue after finding an employee in possession of one of their copies of Assassin’s Creed at their home.

First, the disc-copy firm has said they haven’t enforced their high level of security needed to keep copies of the game in their possession. The earliest leaks of the pirated Assassin’s Creed was traced to an employees house, leading Ubisoft to assume “gross negligence” on the part of the manufacturer, inspiring the lawsuit.

To top off matters, pre-release copies of Ubisoft’s Assassin’s Creed contained a hidden bug to crash the game mid-way through, which makes their title look bad when sent to the mass market pirating audience (do they really need to impress pirates?)

This isn’t the first time copies of a game, music or movies have made their pre-release debut on torrents and pirate sites. As for us, we find it odd that someone who managed to sneak out the game early wouldn’t have simply enjoyed it in the comfort of their own home choosing to pirate it and hurt the industry instead. Hopefully they’ve been given their pink slip for being irrisponsible and hurting everyones reputation. Hope they really feel like a liberated hero now.

(Thanks, gamespot)