Episode 571: Good Old Galaxy

This week’s episode has no Gaming Flashback, but there is a lot of talk about how awesome the Good Old Games digital store is.

The week’s news items include:

  • GOG Galaxy 2.0 now includes your gaming subscriptions
  • Fallout 76 to add pets
  • Minecraft city was created by a team of professional builders
  • Xbox Series X design blends game console, speaker and projector into one

Let us know what you think.

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After last week’s special appearance by Derrick and Jennifer Schommer along with Don Dunn, the regular crew of Jonah Falcon, Jordan Lund and Paul S. Nowak return, and they find themselves with some fascinating news items.

The news items include:

  • Blizzard brags Diablo III will have difficulties that are harder-than-hard
  • Sony passed on Demon’s Souls because it was “crap
  • Sony credit rating downgraded, “strong recovery in earnings unlikely”
  • Tim Schafer raises $1.6M (and counting) to develop an adventure game
  • Epic’s Sweeney: Lifelike graphics will come in our lifetime

Paul is also running a contest to earn “Pixie Diamonds” currency for Disney’s Pixie Hollow social networking MMO, with the prize going to the person who can answer, “Who is your favorite Disney Prince or Hero, and why?”

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Baldur’s Gate isn’t too old, it was released in November of 1998, but that’s still a bit dated now. The gaming industry isn’t friendly to the years, often working in what seems to be accelerated “dog years” in terms of technological advancements. It figured this was worth covering because it’s one of the best selling and considered a top tier single-player RPG by most accounts.

It was also developed by BioWare, who, at the time, only had one other game under their belt from two years before called Shattered Steel.

The story begins just after a devastating event in the Forgotten Realms D&D campaign called the “Time of Troubles.” This was a great twist in the standard D&D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn’t function correctly (I believe this is where the Wild Mage came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.

The game was made great because it held “mostly true” to the 2nd Edition D&D roots so the learning curve for D&D player’s wasn’t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC’s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).

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TD Gaming Podcast 107: It’s All About ThrustingTD Gaming Podcast 107: It’s All About Thrusting

This weeks episode is a bit unique, we’ve changed up a bit of our format to see what people think of the fresh new style. If you like it or dislike it, please let us know. This week we flashback to the 1986 title Thrust on the BBC Micro and cover the history of Solid Snake. News for the week:

Please let us know what you thought of this weeks episode shake-up and, while you’re here, why don’t you take our survey?

The video’s from the show, from Dan: